I don't think you understand. BLU job point gifts are so mindbogglingly overpowered compared to all other jobs that they need to be toned down significantly. Having two free levels of all your traits, combined with the ability to choose which traits to set is too powerful. Especially when you compare it to jobs like DNC, or PUP, where your job point gifts actually hurt you.
There is a reason that BLU is the most sought-after melee right now, and it's because it's broken. And they won't fix it because they don't want to admit that they made a mistake.
Let's look at some other Jobs' 100 and 1200 point gifts, and compare them to two free levels of whatever job traits you want to set, excluding TA and TH.
WAR gets 10% crit rate.
MNK gets 10 martial arts, which hurts MNK.
WHM gets Reraise IV and Full Cure. Every WHM I have spoken to says Full Cure is completely useless.
BLM gets Tier VI nukes and Death. Death consumes all your MP, and BLMs hate having MP.
RDM gets Tier V nukes, Refresh III, and Temper II. You know, for all that meleeing RDMs do these days, and do you honestly want me to believe people bring RDM along specifically to cast Refresh III? Wonderful use of a slot in the party.
THF's raises the cap on TH by two. Not gives +2 TH and breaks the soft cap, but gives you a super tiny chance to get to TH 14. It'd just take 10~20 minutes, or more, of wailing on something that a) won't be living that long, and b) will probably one-shot you if it so much as looks in your direction.
PLD gets Enlight II, which they desperately need because they have major ACC issues, and 20% more damage returned by reprisal, a spell with a 1 minute duration and 3 minute cast time. So unless a PLD can achieve -66% recast time, this gift is actually useless a significant portion of the time. Assuming a PLD will have Haste II or equivalent and capped gear haste, you're looking at ~-55% recast time, which still leaves this gift useless 1/4th of the time, assuming it lasts its full duration, in which case it's even worse, since Reprisal's damage reflection has a cap after which it wears off, and there goes your block rate bonus from it.
DRK gets Endark II, which is nice, I guess, and 20% more HP drained by Dread Spikes, which, again, if you're playing DRK on current, relevant content, and something so much as looks at you for more than a few seconds, you're likely dead. Dread Spikes has a Duration of 3 minute and a recast of 3 minutes, but, given the fact that it's going to absorb, at most, 88% of your max HP, and considering that most end game monsters can one shot you, you're looking at it protecting you from maybe 4 or 5 hits, or maybe 2 or 3 TP moves, tops. Which probably will make it wear off long before you can recast it.
BST gets Sic and Ready recast time reduction of 5s, reduction on charges of Ready by 5s, and pet TP Bonus+40. God, those sure are on par with two free levels of any job traits you want.
BRD gets a second tier of Threnody and 5% increased song duration. So you get 6 extra seconds of song length, and Threnody IIs. Those are both nearly completely useless, and, see above commentary on BST. Especially considering all the fancy new spells BLU has gotten lately, but that is a thing that applies to all casters other than BLU.
RNG gets 10% ranged attack delay reduction while under the effect of Velocity Shot, which as a 2 minute duration and a 5 minute recast time. So 60% of the time, Ranger's gift, that is considered of the same 'power' as BLU's 2 free job trait levels, is completely useless.
SAM gets, under Hasso, a 10% chance that Zanshin will activate even on a hit, and under Seigan, a 10% increase in the Zanshin activation rate.
NIN gets Utsusemi: San, which is 5 base images instead of 3/4, and 5% WSD. Utsusemi: San is subject to all the 'flaws' that Ni and Ichi have, such as it being useless against a lot of things that will one shot you.
DRG gets a buff to their incredibly fragile pet.
SMN gets 15 more attack, ranged attack, and defense for their pets, and 5 second reduction on blood pact delays. That 15 ATT, RATT, and DEF sure are on par with an entire free level of all your job traits.
COR gets 10% ranged attack delay reduction, which probably hurts COR for the same reason MNK, PUP, and DNC are hurt by their delay reductions.
PUP gets 4 extra points per element for attaching equipment to their automaton, and, let's be honest, that sounds a lot better than it actually is.
DNC gets 4 extra maximum finishing moves. That is nice, I will say, as a DNC, but all it really means is that I don't have to do a step after using 5 Finishing Moves, such as on Reverse Flourish or Climactic Flourish, or any of the other abilities that consume 5 finishing moves, which still remains the maximum that can be consumed at once. Being able to Step, wait 5 seconds, Step, wait 5 seconds, Step, Weapon Skill, Reverse Flourish, Climactic Flourish, and then Weapon Skill instead of having to Step, Step, and then doing a third step between Reverse Flourish and Climactic Flourish is nowhere near on par with BLU's gifts, especially considering the relatively long recasts of some DNC JAs which, unless spells, can't get -80% recast time. Like BLU can get. Also this is only really "great" if you're a mythic DNC, since then you can get 9 finishing moves in 3 steps, whereas other, non-Mythic, DNCs will require 5. But your job point gifts should not REQUIRE a mythic to be good.
SCH gets Tier II storms and Tier II helixes.
GEO gets Tier V nukes and Tier III -ra spells. Which is great, compared to 2 free levels of all job traits, right? Especially considering that these are you gifts, whereas BLU has gotten new, very powerful, spells like mad.
RUN gets 20% increased duration on enhancement spells received. You know. Those things that are going to get dispelled frequently.
[edited for politeness]


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