Most melee's issues are, again, content design rather than class design. Future Ambuscade armor may fix a lot of the issue (but not all of it). And luckily, for all the people participating in both threads, Ambuscade armor, with more effort, can be obtained by sparks/skirmish geared people/trusts.
The enfeebling thing.. That will take a mindful effort by SE to make bosses that aren't so much more brutal on melee. There isn't a single boss in the game that is meaner to BLM than it is to Monk (besides being resisty to damage). Even Delores who goes crazy-enmity if she takes ranged damage just have everyone stack on the boss. The BLMs are more capable of being in -dt kits than the melee as well.
I honestly can't think of a way to make things more brutal on mages than melee. Even if you made defense a primary factor for a boss, you'd just have your GEOs use Indi-Barrier and people eating tacos or something.
Bard's problem is that it's class-design is now incomparably inferior to GEO. Songs need a buff and their mechanics need consideration.