Although BRD is an underutilized job and taken over by another job there are other jobs that still need some smoothing out. Being a SMN forever and a day I know that needs a lot of work and some tweaking. As far as the other jobs it seems like they can't get close to any of the end game content NM's because they will die in a few hits which is horrible. How do we have jobs that die without any effort from mobs. I was on my MNK the other day trying to do some stuff with ls and who dies first . . . . . Me although it took a bit for me to die I mostly had to dodge runaway a lot to the point where I didn't get to do much but run away from the mob so I wouldn't get one shotted. And if I wasn't running away and tried to do some dps still had to worry about any spike spells the mob had on themselves. On my SMN I feel as if the limiters on them should be adjusted because just like BLM we are limited by our MP. Why such a huge delay time when bst can do there so fast? I just don''t understand the reasoning not to mention our buffs are still stuck at 75. . . It makes no sense still either. I am not sure about any of the other jobs so I don't really know what problems need to be addressed by those other jobs maybe a list of things that could be adjusted?
Smn - I would love if the BP timers for each avatar were separate or the global cool down times were lowered.
Mnk - I honestly don't think it's the job I think it's the mobs and there constant spamming of aoe / status ailments, one time on a mob I was slept, stunned and terrorized the whole fight. . . . So that might be all melee jobs.