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Thread: Job balancing?

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  1. #11
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
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    1,186
    Quote Originally Posted by dmuller30 View Post
    Getting better really has nothing to do with it. The mobs are unbalanced with AOE spam. We need DT sets for melee because the amount of aoe spam they have to deal with is garbage. Taking away from the player community by putting a 20%- on magic bursts wouldn't be the route to go unless SE wants a bunch of mad customers. It just needs to be reformed so that way each job is useful like the lvl 75 days. Back in those days each job was useful there were preffered jobs but all jobs could go do end game content, unlike range/ mage only content we have today.
    AOE Spam is part of it, but there's a lot more going on than that. Enfeebling AOES (especially paralyzes so potent that you can't remedy and no practical way to remove Amensia, and even a well timed Blind by the boss) are a huge part of it.

    Said it before, say it again: Melee require too much babysitting when a pair of scholars can do the same job far more efficiently, in lesser gear. (An evaded attack means a miss. A magic-evaded attack means a resist). Since your party will have some mages (50-99k MBs for minimal tp feed and minimal hate is too lovely not to embrace), its easier with just mages. The GEO buffs to favor them and doesn't worry about melee who aren't there.

    And each job did not have a use at 75 besides niche fights. They were called lolpup and lolbst for a reason. DNC was pretty awful, THF and sometimes DRG were only wanted for TH and Angon. SCH replaced SMN for buff-magic.
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    Last edited by OmnysValefor; 05-10-2016 at 01:03 AM.