I don't beleive this is a problem with the mechanics as much as I used to.
I just saw Scholar pretty much main heal an Escha Zi'tah run's healing with just Regen and a spot cure.
This is a matter of desire behind role, and how healers are just plain uninviting, especially on classes, Like Red Mage, that are capable of other, more fun roles. White Mage is unquestionably the go-to for healers because that's ALL it is. It's a healer, everyone knows that it is more than the role and the specialty, it's White Mage's identity. You ask Scholar to heal and they're going to question about it being about the party being efficient enough - that's where the Mage Burns really clinch their argument.
Scholars are capable of taking a party healer role on themselves. Hybrids roles like Red Mage, Dancer, Blue Mage and Summoner can help alleviate the healing role (do we really count Puppetmaster and Bard?), but none of them want to. That's more the reason why White Mage has absolutely no contest when it comes to the role, and most players are ok that way. Sure, boosting certain Job's capabilities of doing so may help the performance gap. But it's not as large as it's being played out if all your Hybrids actually used the skills they have to split down the healing role. This is another problem that has as much of the burden for it on the community as it does the developers.
On the development end, less emphasis in wide severe AoE Damage is more the solution than buffing classes to stuff they won't do anyways better. The test of that will be prevalent when SMN's healing pacts get buffed, but rarely utilized to their fullest. It's that predictable.
I'd say, respectfully. You are being harsh.
For the most part, you're wrong about the dream thing. Most of any REM can be soloed, and what's the epitome of endgame to a player's personal progression if not that? Escha is over-hyped for its randomness at the highest level of gears, and there is alternative progression pieces for most items. Yes, it's not Best in Slot but the more you push your gear, the easier it becomes to convince the friends you make down the line to let you in to do things. Speaking from experience.
I've got no problem telling people they're in for a hard road, so they go in with the right level of determination. Telling them to quit and 'fall in line'? No, that's just destructive. You'll lose people that way.


Reply With Quote
