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Thread: Job balancing?

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  1. #1
    Player OmnysValefor's Avatar
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    I just don't think the job design is the problem (JP design is pretty bad in some cases).. I think it's more about the design of the content than people are willing to give it credit for.

    Like I said, BLU is just among the best at overcoming the brutal design melees are up against.
    (1)

  2. #2
    Player dmuller30's Avatar
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    Feb 2016
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    Character
    Kalitzo
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    Asura
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    SMN Lv 99
    Quote Originally Posted by OmnysValefor View Post
    I just don't think the job design is the problem (JP design is pretty bad in some cases).. I think it's more about the design of the content than people are willing to give it credit for.

    Like I said, BLU is just among the best at overcoming the brutal design melees are up against.
    Totally agree with this. I am a BLU main because I can't go any other melee job, because those other jobs just cannot last against the crazy requirements needed to face those mobs. Not to toot my horn but my MNK is pretty geared, and I still can't survive on it and if I want to survive on it I have to keep running away which makes me useless because I can't even land any DPS on mobs because why . . . . I have to run away from AOE every 5 seconds lol.
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  3. #3
    Player Ulth's Avatar
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    Character
    Andrewviii
    World
    Valefor
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    THF Lv 99
    Quote Originally Posted by OmnysValefor View Post
    I just don't think the job design is the problem (JP design is pretty bad in some cases).. I think it's more about the design of the content than people are willing to give it credit for.

    Like I said, BLU is just among the best at overcoming the brutal design melees are up against.
    It's not like I'm changing those job's designs. Those are all abilities that they have. Only for the most part they don't use them anymore, because they are too weak or don't last long. And I do agree that the content design is a big problem, some fights the AoEs do more damage than the single target attacks, but it's not like they can go through all of those fights with a fine tooth comb to fix them all. However they should keep these things in mind when making any new content.

    As for blu, yes it does have spells and abilities that helps it overcome the brutal designs, so what is wrong with improving the other melee jobs' spells and abilities to help them overcome the brutal designs?
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  4. #4
    Player dmuller30's Avatar
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    Kalitzo
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    Asura
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    Quote Originally Posted by Ulth View Post
    It's not like I'm changing those job's designs. Those are all abilities that they have. Only for the most part they don't use them anymore, because they are too weak or don't last long. And I do agree that the content design is a big problem, some fights the AoEs do more damage than the single target attacks, but it's not like they can go through all of those fights with a fine tooth comb to fix them all. However they should keep these things in mind when making any new content.

    As for blu, yes it does have spells and abilities that helps it overcome the brutal designs, so what is wrong with improving the other melee jobs' spells and abilities to help them overcome the brutal designs?
    /clap to that we need other jobs to be = to the survivablity of BLU, BLU should not be the only job that can be in the end game content.
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  5. #5
    Player OmnysValefor's Avatar
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    Giving WAR its own indi-fury isn't quite the same thing. It won't put it in a better situation regarding accuracy, damage taken, amnesia, anything else.

    BLU's mechanics (job traits), certain spells (saline coat, barrier tusk) are why it's a preferable choice. CDC's versaility, good damage, AM procs, are icing on the cake.

    Edit: Other spells like its own Haste II, and of course Unbridled Spells like Mighty Guard, are very nice as well and can't be discounted.

    In a lot of cases, content wouldn't have to be gone over with a fine-tooth comb.

    * The evasion on some of these NMs is insane - easy to fix.
    * Amnesia needs a spell given to whm and sch - easy to fix.
    * Spike spells insta-gib dual wield melee - easy, to fix - make subtle blow apply -DT to spike spells.
    * Completely revamp Usukane from Ambuscade. Noone would mind if it was identical to Sulevia's (replacing STP for say, DA/TA/something)

    Quote Originally Posted by dmuller30 View Post
    /clap to that we need other jobs to be = to the survivablity of BLU, BLU should not be the only job that can be in the end game content.
    He uh, didn't actually make any suggestions regarding other melee's survivability.

    Edit: I honestly believe that if Amnesia didn't shut down melee so completely (as well as gear-lockout moves), and melee weren't so prone to death, balance would be much better.

    If melee didn't have a lot of risky baggage, people would use them. 2h'ers are capable of self-skillchaning (especially samurai), it's not that Dual Wield is so superior, it's just the jobs that get Dual Wield happen to have some knack for survivability and emergency self-healing (BLU's defenses, self healing, DNC's self healing, Ninja's defenses--though utsu largely obseleted by so much that wipes shadows). BLU's most useful traits are probably Accuracy Bonus (making hitting stuff easier) and DW (meaning that they can sub whatever is useful to the fight). DA/TA/STP/Skillchain Bonus/spells that increase DPS (Tenebral Crush, Nature's Meditation) aren't all such a big deal compared to the fact that blu is capable of hitting the boss and surviving the boss at the same time.

    Giving Warrior all the attack in the world doesn't change this.
    (1)
    Last edited by OmnysValefor; 05-13-2016 at 04:08 PM.

  6. #6
    Player dmuller30's Avatar
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    Kalitzo
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    Asura
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    SMN Lv 99
    Quote Originally Posted by OmnysValefor View Post
    He uh, didn't actually make any suggestions regarding other melee's survivability.
    Quote Originally Posted by Ulth View Post
    As for BLU, yes it does have spells and abilities that helps it overcome the brutal designs, so what is wrong with improving the other melee jobs' spells and abilities to help them overcome the brutal designs?
    ^
    This is what BLUs have to make them survive. Which is the sentence I was more responding to. Improving all jobs would in turn make survivablity greater. . . .
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  7. #7
    Player Ulth's Avatar
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    Character
    Andrewviii
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    Valefor
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    THF Lv 99
    I kinda did. If the melees can take care of their attack and accuracy on their own that opens up the supports to do things like vex, attunement, fend or scherzo.
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  8. #8
    Player Helldemon's Avatar
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    Character
    Helldemon
    World
    Siren
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    DRG Lv 99
    Give every melee 15-20% DT, 15% DT II to bypass the 50% cap and a 30-35% status resist trait and that could fix melee from taking to much damage imo.
    (2)

  9. #9
    Player OmnysValefor's Avatar
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    Giving melee -DT innately helps "right now", but it's their mindset that has to change.

    Some AOE-heavy bosses are fine. Some fights where mages are superior is fine, just like melee being superior in some fights is fine. What we have here is very lopsided.

    Giving melee resistance to enfeebles doesn't do much. It still screws things up when they get hit with it. Mages would still be preferable.
    (1)
    Last edited by OmnysValefor; 05-13-2016 at 03:57 PM.

  10. #10
    Player Olor's Avatar
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    Quote Originally Posted by OmnysValefor View Post
    Giving melee -DT innately helps "right now", but it's their mindset that has to change.

    Some AOE-heavy bosses are fine. Some fights where mages are superior is fine, just like melee being superior in some fights is fine. What we have here is very lopsided.

    Giving melee resistance to enfeebles doesn't do much. It still screws things up when they get hit with it. Mages would still be preferable.
    yeah you're right on every front here.
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