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Thread: Job balancing?

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  1. #1
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by OmnysValefor View Post
    I just don't understand why they'd bother with this, even searching the page for "summoner", this is the only thing they changed. I don't play summoner, I can't say whether it needs buffs or nerfs but this just seems ... weird?

    My summoner friends have been anxious about this for weeks and all it is is a change to Elemental Siphon.

    lol.
    A couple of my SMN friends including myself are raging really hard about this. . . We feel like we literally just got trolled by SE. Just to break down what the skill does is you summon a elemental pet, then you drain mp from it. The only deal with this is once you are decently geared this skill is obsolete . . . . Every event me and my SMN friends go to we never even once use this skill, refresh does it all for us. Our BP timers are so long our MP is practically full by the time our next one comes around or it is full if you have a refresh set. Not to mention with trusts we constantly have refresh thanks to them even if it is only refresh II it manages to keep our mp well over halfway full or full depending on refresh set. I was soooo excited about this update been waiting weeks, and bam its elemental siphon. . . . . Even when soloing there is way more efficient ways of getting mp back. . . Spirit taker/ Myrkr (missing spelling) / refresh / convert. When your pet is tanking while you are soloing which I always seem to have trust out so I don't need elemental siphon, you don't really want to release your pet that is tanking on the off chance that mob might come and aoe you then kill you or barrage you with ailments that won't allow further summoning or recovery time.
    (2)

  2. #2
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Thank you for the detailed explanation.

    The only true mage that it seems like MP is ever an issue for is GEOs in certain content if aspir is not available/reliable--but then you just slow down nuking.

    Them and of course BLMs Death-spamming.
    (1)

  3. #3
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    MNK still owns Abyssea blue procs!
    (1)

  4. #4
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I'm posting this in response to the Jobmaster unfairness feels earlier in this thread. I think WAR Gifts should not have been tiers of "Fencer" bonuses, but tiers of "2-handed accuracy / wsacc / delay" bonuses.

    WAR's primary weapon is Great Axe. Our Oboro JSE weapon is Great Axe, with the nice accuracy bonus. All of our primary RMEs are Great Axes.

    WAR can not equip any RME swords, even though "Fencer" means a "swordfighter" in historical terms.

    So I do wish that Jobmaster Gifts for WAR, had focused on 2-handed weapons.

    With the Jobmaster "Fencer" bonuses, and the mad damage of Savage Blade, my WAR does a lot more damage with swords than with Great Axes. So if I joined a group on my Jobmaster WAR, they would not want me to use Great Axe, even though it is my job's primary weapon.

    I have completed RME swords for my RDM, but can not equip them on my WAR. People say "oh use an axe!" but I don't want to use an axe, I want to use Great Axes, because they are WAR's primary weapon. If I had to use a sword, I would prefer to use my RME swords on my WAR, instead of Unity swords. Failing that, I just use my Great Axe, and get further rejected and isolated from group events!

    Maybe one day, SE will go back on their "no more Jobpoints tiers after 2100!" and will add some more tiers / more gifts, and will add WAR Gifts for 2-handed weapons, instead of focusing all the WAR Gifts on 1-handed weapons.
    (1)

  5. #5
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Stompa View Post
    WAR's primary weapon is Great Axe. Our Oboro JSE weapon is Great Axe, with the nice accuracy bonus. All of our primary RMEs are Great Axes.

    WAR can not equip any RME swords, even though "Fencer" means a "swordfighter" in historical terms.
    Onion Sword says working as intended.
    (2)

  6. #6
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    I wish they would just take fencer out of the game and give WAR and BST something better. Or does PLD have it? I mean if PLD has it they can keep it but it is literally the MOST useless thing for WAR and BST

    Wait, people want WAR to use swords now? For serious?
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  7. #7
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    PLD doesn't get fencer. It's beyond silly that PLD and RDM don't get it (and I'm generally not a fan of melee RDM).

    BST doesn't need it, you're usually dual-wielding or often swapping weapons (charmer's merlin)

    WAR should get something that applies to all weapon types, even if it was only ws damage +10%. The theme of the class is proficiency in weapons.
    (0)

  8. #8
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by OmnysValefor View Post
    PLD doesn't get fencer. It's beyond silly that PLD and RDM don't get it (and I'm generally not a fan of melee RDM).

    BST doesn't need it, you're usually dual-wielding or often swapping weapons (charmer's merlin)

    WAR should get something that applies to all weapon types, even if it was only ws damage +10%. The theme of the class is proficiency in weapons.
    Want to know something even more silly? Bards get fencer, and paladins don't.
    (2)

  9. #9
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Quote Originally Posted by OmnysValefor View Post
    PLD doesn't get fencer. It's beyond silly that PLD and RDM don't get it (and I'm generally not a fan of melee RDM).

    BST doesn't need it, you're usually dual-wielding or often swapping weapons (charmer's merlin)

    WAR should get something that applies to all weapon types, even if it was only ws damage +10%. The theme of the class is proficiency in weapons.
    Wow, fencer is even worse than I thought... and bard? Really? REALLY?
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #10
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    97
    Hello everyone,

    I'd like to inform you that adjustments will be made to two-handed weapons soon!

    I appreciate the feedback you guys are giving and encourage you to keep giving us your thoughts.
    (9)
    Aya "Sicycre" Montoya - Community Team

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