Here's another funny part...
Since the new crafts require vagary mats, upgrading to 119 Empyrean Armor just got more expensive.
:/
Here's another funny part...
Since the new crafts require vagary mats, upgrading to 119 Empyrean Armor just got more expensive.
:/
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
I'm fairly sure there are a couple of +1 pieces on each set that would be really nice to have, like RDM feet due to increased Enhancing duration +5% and +5 skill, and Legs due to Refresh potency +1. But looking at the stats:
Def +26
HP +15
STR +3
DEX +12
VIT +12
Att +10
Eva +13
M.Eva +11
Haste +1%
M.Def +1
Sic TP bonus +50
Ready TP bonus +50
This is the difference between 109 and 119 BST hands. Now I don't play BST, but it doesn't seem very valuable to me, same as with the RDM pieces. Or at least nothing that would be worth the hassle if I'm not in a group that does Vagary regularly already or have a good way to unlock the KIs. And if you add increased costs into the mix I just couldn't be bothered to look at them again. But that's just me. ( •̀ᄇ• ́)ﻭ✧
'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
- Lord Gaben
The important thing here is that the community asked for a fix to make vagary more appealing, and SE answered. Vagary is now a must for some crafters, and even more appealing to people there to make gil. On sylph, the vagary drop prices are sky high now. I could buy Mache earring mats for 100k total last week. I would need to spend over a million today. And the stinky ring....forget about it...
They went about it the wrong way in my opinion in that case. Vagary boss drops that had a use were all expensive already, there was no reason to add additional load on a already limited supply.
The idea that the new recipes will get more ppl inside so the supply will increase is flawed too.. They are boss drops from group content + everyone now has a significant profit at stake regardless of which bosses go down + bosses are not loot pinatas dropping 2+ of each item per kill = More people fighting over each and every drop now + PUGs will be far more inclined to turn away players who need the clears to unlock Empy upgrades.
Any increase in supply caused by more people running it will be heavily outweighed by the much increased demand as synth materials. I find it very irritating that SE used Vagary boss drops for all of the new recipes, in some cases even multiples per synth. It's going to be a lot harder to make the choice to upgrade Empy armor now given the rarity, gil cost and opportunity cost.
Last edited by Nyarlko; 07-14-2016 at 09:20 AM.
Things are NEVER good enough for certain types in this community. I can't imagine how aggravating that gets. The fix is inventive enough for me. I applaud you dev team. And I disagree with the last post. The fix forces you to earn your upgrade. Earn you say?????? Noooo, we want everything easy !!!! Sissies.
Seems like the only wanted fix for the small percentage of this community that actually posts on this forum is " just give it to me free already, or at least make it super easy for me and my trusts to get"
I said nothing about "free" or "easy". The new recipes do nothing but raise the difficulty of upgrading gear due to the increased competition/demand for the mats and have heftily raised prices on my server which may put them out of reach of newish players. It was already quite difficult just to get clears checked off for most players. The upgrade mats are the same as they've always been. New recipes lower the chances of timing out trying to pop Rancibus by somewhere between "zero" and "zilch". It will be just as hard now as it was before to actually get the clear. The difference now is that the odds are good that a lot more people are going to be lotting against for the drops, which means the odds of getting one you need for an upgrade went down.
I would be pleasantly surprised if most of the groups who start doing this (who were not already going regularly) actually don't reject people because they still need their clears. "The stakes are higher so why should we take the risk of the new guy dying and ruining our boss pops?" :/ You can't say it's unlikely to happen since most players look at the risk/reward before spending a lot of time on something. There aren't exactly a ton of altruistic people running around you know? Have a feeling most of them run Vagary/event shells to begin with though :3 Thumbs up to the OP for sticking it out in the spirit of goodwill.
In no way should new recipes be considered to be a "fix" to any of the problems I've heard people complaining about regarding Vagary (or any other event) which were pretty eloquently explained in the OP. Perhaps I should have been clearer in the point that my dissatisfaction with the recipes is that SE is overloading the uses for certain Vagary boss drops when there are surely other mats they could have chosen that have fewer uses to begin with and wouldn't interfere with reforging. Using drops like Plovid Flesh or Defiant Scarf was a good idea since they had no other relevant uses. Using drops like Dark Matter and Defiant Sweat was not.
Last edited by Nyarlko; 07-14-2016 at 10:40 AM.
The point to putting these items in the recipes was to increase INTEREST in an already dead event. I am on one of the lowest population servers and have already seen a HUGE increase in the number of Vagary pick-up group shouts every single day. You are on the most populated server in the game , so I can only imagine that the number of pick-ups are greater. In the original post, the main gripe wasn't difficulty. It wasn't drop rate for anything except Tatarus Platemail. It was about the lack of interest in the event itself. I would say that they amount of interest in vagary has greatly increased, wouldn't you? Sooooo....problem solved...interest in the event is back. This should make it easier for everyone to get the clears they so desperately need. So yes, I am failing to see any logic at all in people griping. Rancibus is difficult to pop, yes. What exactly is the issue with difficult? There are so many other events in this game that are far beyond the difficulty of Vagary.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |