Quote Originally Posted by Camate View Post
Thanks for all the feedback on Gallantry.

In terms of what you can purchase with Gallantry, one of the major items will be the item I mentioned the other day that will allow you to alter the augments on your equipment. Additionally, we will be making it possible to reacquire Sulevia equipment that is currently purchasable with Hallmarks.

While you may be thinking that this is just the same as Hallmarks, the biggest difference is that there are no cumulative-type rewards for Gallantry, and all of the rewards can be obtained by spending points. Even if it’s an HQ item, you will be able to acquire it for the slot you wish, and if you, for example, wanted to obtain Sulevia’s Platemail +1, you could do so by exchanging your points at a lower amount than the amount of Hallmarks you need at the moment.
(However, if you’re trying to obtain the equipment for all equipment slots, you’ll need a great deal more points than the total Hallmarks required.)

Similar to Hallmarks, Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards, and if we were to remove this system, each time we rotated rewards we would have to continuously bump up the required amount of points. As a result, months in the future the required amount of points would be astronomical. We’d like to keep this system in place so there is a defined starting point as well as a defined goal line for obtaining these items.
I honestly don't see how this will resolve issues with congestion.

Those who are going to party have more incentive to stay around thanks to the new currency, meaning more groups will remain there. But Soloists have next to no incentive to party in this situation aside from small pieces they MAY have missed, but because parties are so unbalanced towards the flavor of the month, soloists just have more incentive to spam the content when it is new, rather than group up with parties, so they don't feel forced to party more.

And with your queue system in place, you've just effectively increased the congestion fourfold time wise for everyone, including said soloists.

Sorry, but I'm afraid you don't understand the severity in which the dichotomy between meta players and casuals are divided, and have effectively thrown oil on the fire in both the divide and the original congestion problem.

If this is the course SE wishes to take then I highly recommend you pass along the suggestions to separate the queues between those with full parties, semi-full parties, and soloists (or just parties and solo if you don't have in-system flags separating full party from a smaller ones.) This will alleviate the specific kinds of congestion that are putting community strains on soloists vrs parties. This will also encourage soloists to alleviate congestion and push through to the naturally faster processing party queues, further sweetening your carrot to get people to party.