War is the only job in the game that can reach 100% double attack allowing war to 3 hit AG Rag, the other jobs on rag max out at 5hit
war gets a minute long tp bonus from warcry
war can buff the entire DD party for 2 out of every 5 minutes.
drk does NOT get better dmg mitigation, it gets the same. both are -50% which is cap damage, however drk attk+ ja is another -10% def more than the -def of war. Drk gets dread spikes, drain and cata, drains get resisted all the time, dread spikes doesn't work when you get hit by tp moves and most nm's only hit DD with tp AoE moves anyway, apoc cost 160+mil to deal less damage than a war just to survive.
War relic AG can make war a solid tank option, war also has voke which is a massive hate tool that sam, drk, and nin don't get without sacrificing an enmity tool sub job, or supporting sub job.
Drk gets JA haste at a massive -34.77% defense penalty
War has far more acc than drk, something that would be needed for a support tool for drk in order to survive (apoc/cata which is frequently known to miss in dire situations)
Finally, war max buffed, which is about the only time you will have a war, (or drk or sam for that matter) hits 78.75% haste, only 1.25% away from haste cap. Most drks ride hasso anyway so 23.75% of that last resort is a wasted buff and only used for -def and +attack, just like war.
War needs no buffs. I know, I have AG Rag and AG Apoc, I have both war and drk 2100 and have played them both in 150 content.
As for blu only.... find a better group, we take all kinds of different melee types to 145-150 content including war, drk, thf, blu and even melee rdm.

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