Quote Originally Posted by Knives View Post
I believe this is worth noting...

I've played the game on all three systems, and have experimented with the post-zone lag quite a bit as well. Some players say that their mules are not affected by the post-zone lag, but that their main characters always are.

I think it has to do with Mog Lockers and other certain inventory options. When a character loads into a new zone, it takes the server time to process that your character has all of those items- both on the person and in the mog house. Mules do not often have access to mog lockers or other large stocks of inventory, so they are seemingly immune to the effects of the post-zone lag spike, atleast until the player bites the bullet and quests enough to attain mog locker storage.
Also, whenever a "new" item loads into the pool, or inventory, you will experience a .5 second or less "lag" in which the screen briefly freezes. This is a small version of all your items loading into your inventory/sack/satchel at once when you zone.

I use this brief screen freeze as an indicator that something I don't have has dropped into the pool (or inventory, if solo) before I actually check it. It's always been this way for me.