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  1. #81
    Player Aisu's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    25
    Character
    Clairefeld
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Castanica View Post
    All Square had to do was limit how often you could enter because most of the issues are with a small number of hardcore people spamming it to death. 5 entries per day would of been more than adequate, I really don't get what they were thinking to make zero limitations.

    Also I have to point out that doing a kill solo with trusts > going in with 6 random people.
    Sorry but i don't agree with this at all. Solo i was able to kill it on difficult in 15 mins with 5 random people it was dead on Very difficult in 2 minutes. Trusts are great if you can't get people but with everyone spamming this it isn't hard finding people to join. From all the conversation i have had about merging being an issue with the current game. The biggest issue really is trusts, I understand SE's logic behind trust because they were losing players and it was to help people who couldn't find parties.

    They should of only made it possible to summon trust in the open world to level with. They should not have been allowed to be summoned in escha/reisinjima/HTBF/any relevant content so unless you were really good at actually soloing without the need of trust which only a small few actually areyou had to rely on finding people. With that THEN they should of merged servers together so we could have a bigger community and find people easier for stuff while still making it easy for people to level with trusts because that is probably something that would be most difficult to find people for unless you get power levelled by a friend which most don't have the luxury to do.
    (1)

  2. #82
    Player Keido's Avatar
    Join Date
    Sep 2015
    Posts
    18
    Character
    Keido
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Aisu View Post
    Sorry but i don't agree with this at all. Solo i was able to kill it on difficult in 15 mins with 5 random people it was dead on Very difficult in 2 minutes. Trusts are great if you can't get people but with everyone spamming this it isn't hard finding people to join. From all the conversation i have had about merging being an issue with the current game. The biggest issue really is trusts, I understand SE's logic behind trust because they were losing players and it was to help people who couldn't find parties.

    They should of only made it possible to summon trust in the open world to level with. They should not have been allowed to be summoned in escha/reisinjima/HTBF/any relevant content so unless you were really good at actually soloing without the need of trust which only a small few actually areyou had to rely on finding people. With that THEN they should of merged servers together so we could have a bigger community and find people easier for stuff while still making it easy for people to level with trusts because that is probably something that would be most difficult to find people for unless you get power levelled by a friend which most don't have the luxury to do.
    Trusts are the dumbest idea SE has ever implemented in this game. They have destroyed Linkshells and any Community we had. Sever merges wont help that because everyone wants a console game that's on the internet I guess.
    (0)

  3. #83
    Player Aisu's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    25
    Character
    Clairefeld
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Keido View Post
    Trusts are the dumbest idea SE has ever implemented in this game. They have destroyed Linkshells and any Community we had. Sever merges wont help that because everyone wants a console game that's on the internet I guess.
    1st post i possible couldn't agree any more with. Like i said though i could understand SE reasoning when people started to quit to help returning/new players to level up since finding a party for that would be impossible any more but that is where it should have ended. When SE allowed trusts into VW/Dynamis/Abyssea/Escha/Reisinjima/High Tier battlefields/Delve/even this new ambuscade event, they ruined as you say linkshells and communities and have made it hard for SE to go back on this now that so many people rely on trusts now.

    I have been arguing not against merges per se but arguing at the fact that with the issues of the game as current merging would just make things worst and SE has to change the game to be more friendly in the issues i have stated in previous posts before they merge again. I would love to have a ton of people on a server again i honestly would love just merging all into a couple and get 1000's back on wanting to do stuff. It's just not beneficial for anyone when you can't even do some of the new relevant stuff due to congestion with just 300 people on the server.
    (0)

  4. #84
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Keido View Post
    Trusts are the dumbest idea SE has ever implemented in this game. They have destroyed Linkshells and any Community we had. Sever merges wont help that because everyone wants a console game that's on the internet I guess.
    Linkshells - the larger, event-driven ones you're probably talking about - took a beating long before Trusts came about. Though you're right in that everyone seems to want to play an easy game - look at how well campaigns are received. Curious to see how low server populations need to go before something is done about it.
    (0)

  5. #85
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Having tried Ambuscade on Asura ((no thanks))
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #86
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Keido View Post
    -snip-
    Excuse me, good sir, but my pop culture association twitched. The manner of which you are speaking invoked an image of a character in my mind.



    (all in good humor, I hope you get the reference)

    I am staunchly against redesigning any content intended to be soloed, or limiting or removing the Trust system in any way from its current form. Being able to play solo through as much content as I can is the reason they got me to A. Purchase SoA. B. Pay for a server transfer. C. Fork over a monthly subscription. They limit or change that now, they lose me.

    As far as people who seem to have an antiquated idea of what an MMO should be, I can't blame you, as this is a thirteen year old game, for having such a perspective. But please bear in mind this is 2016, not 2006. MMOs are commonplace now, the base is diversified, and worse, heavily conflicted and segmented. Back where people were begging for any sort of company in terms of video games, and the fact that the rest of the world did not really catch up to the early adapters of the internet as a part of daily life, it was acceptable to think of a concept of a game that forced you to be social in an era where gamers had problems in that department.

    Now, it's much different. People are online every day from social media to cloud based documentation, or even streaming/video based income - and sitting at the computer doesn't mean these days that you have nothing else to do but play an MMO. So waiting around for four hours and/or spending days preparing a class you don't enjoy just to get into a piece of content that drops gear for the job you originally wanted to play anyways doesn't fly as acceptable hobby habits. Especially when this MMO is already quite aged and there are multiple competitors who don't charge a regular subscription.

    Given the context of this day and age of online gaming, I'd say your viewpoint would do more to hasten the end of this game's services, then catering to the soloists.

    That's not to say every player does or should treat this as a single player game, though it does have a lot of success in the elements that imply that. Rather I submit that MMOs are slowly adapting a new definition. In which grouping isn't a requirement for advancement, so much as it is to tackle heavier challenges for faster progression. That's why this piece of content appeals to me. Not just as a soloist but as a player in general.

    It's also why I'm still on the fence with Server merges, while pieces of popular content become overcrowded due to lack of foresight for the influx of soloists out there.

    I agree that the more people party, the better it is for everyone. Sadly my play-style does not fit with the average pickup group and that's not a common option for me (even though the door is open for whomever will jut take me up for how I'll play). There should still be the option for outliers like me to have fun and enjoy the game while still pushing progression, and I'm glad they've accommodated.

    As far as what it's doing to the community? Forced bonds often are severed when they are no longer absolutely necessary. Bonds made willingly, often last regardless of condition. Insted of making groups out of need, I'd recommend you do it out of desire. They tend to be better groups all around anyways.
    (2)
    Last edited by Hyrist; 04-08-2016 at 06:49 AM.

  7. #87
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Aisu View Post
    1st post i possible couldn't agree any more with. Like i said though i could understand SE reasoning when people started to quit to help returning/new players to level up since finding a party for that would be impossible any more but that is where it should have ended. When SE allowed trusts into VW/Dynamis/Abyssea/Escha/Reisinjima/High Tier battlefields/Delve/even this new ambuscade event, they ruined as you say linkshells and communities and have made it hard for SE to go back on this now that so many people rely on trusts now.
    Eh, Trusts are good for the game. Look, I stood at ambuscade and said "hey anyone want to take a scrub to reduce congestion?" no one did, so I held up an instance while soloing it on easy. If folks don't want to group up there is not much to be done. I am glad that at least I have the option to continue to play if I want to. Without trusts I'd just be hooped when no one wanted to help out a scrub.

    Congestion is a pain but it could easily be solved by folks welcoming players to join them. Folks would rather "optimize" even if that means losing 10 minutes to spamming enter on a book. Go figure. It would totally be faster for everyone if folks were willing to group up without being overly picky... even with the bonus points for higher tiers the reduction in standing around time would probably make up for having to go down a difficulty notch... but people don't think sensibly.

    Anyway the devs don't help the situation by rewarding higher tiers with so many extra points, since all that does is disincentivize helping players who don't already have awesome gear. *shrugs* so scrubs have to do the content 5 times as much, and it takes the good players 5 times as long to enter the content. Seems like lose-lose.

    PS: Hyrist I'd be up for duoing with you anytime. I'm not the best player but I am an OK blu and a better bard than Joachim, at the very least
    (2)
    Last edited by Olor; 04-08-2016 at 06:51 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  8. #88
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    @Olor.

    Deal. I'll look for you when I get off work. We'll figure out a tactic that works best for us and whomever we gather. I'm ok with spamming lower difficulties if that's what it takes.
    (1)

  9. #89
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Hyrist View Post
    @Olor.

    Deal. I'll look for you when I get off work. We'll figure out a tactic that works best for us and whomever we gather. I'm ok with spamming lower difficulties if that's what it takes.
    Sounds good. I am going to a show later (8 PST) but should be around off and on before then. I generally find that outside of the WHMs (which are very good at removing status debuffs, better than most players... bad at MP management tho) - trusts are, at best worth a 115 player. So I am willing to bet even mediocre players will have a better time of it than trusts.
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #90
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    I've found that at least, support wise, the right combination can wind up being a better overall result. For example, Kupipi, Selh'Teus, and Apururu make a highly sustainable support combination that can endure pretty much any long fight, so long as the Spike damage doesn't outright kill your tank.

    And I can go on about different tanks that synergize with the healing Trio in different ways too. But usually, when I'm worried about sustain, those three are a go-to, as the demands lessen, I can drop one off. Selh if sustain isn't a huge issue, and Kupipi if I'm not worried about status effects being removed quickly.
    (0)
    Last edited by Hyrist; 04-08-2016 at 07:29 AM.

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