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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,168
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There's no plans for a server merge so far. It could actually be problematic with everyone running around with 5 trusts now to have a substantially higher server population than we do now lol...
    (3)

  2. #2
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    There's no plans for a server merge so far. It could actually be problematic with everyone running around with 5 trusts now to have a substantially higher server population than we do now lol...
    I disagree with your opinion
    (4)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,168
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Angemon View Post
    I disagree with your opinion
    That's fine, but my memories of 5 FPS in city zones disagrees with yours.

    The game used to have players everywhere. There were thousands of players everywhere.
    Masisive exaggeration. I'v enever seen thousands of players in a single area, even near the game's release. hundreds, yes. but not thousands of players "everywhere." one to two thousand spread across the entire server, yes- and that was enough to have miserable frame rates in any high traffic location. If we merge the servers to where the resulting ones have the same populations as the days of yore, AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.

    How many players do you think this game still has?
    If you reduced it to one server, it would definitely be overcrowded. Two would probably restore the populations of yesteryear per server.
    (1)

  4. #4
    Player
    Join Date
    Aug 2015
    Posts
    179
    Quote Originally Posted by Alhanelem View Post

    If you reduced it to one server, it would definitely be overcrowded. Two would probably restore the populations of yesteryear per server.
    You really think people are advocating to dump all players into one giant server? wtf

    AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.
    Again with trusts. You think people are constantly using trusts all the time? People don't summon trusts every time they enter into a zone, especially level 99 players. You are being pedantic.
    (3)
    Last edited by Jin_Uzuki; 04-01-2016 at 12:06 AM.

  5. #5
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Alhanelem View Post
    Masisive exaggeration. I'v enever seen thousands of players in a single area, even near the game's release. hundreds, yes. but not thousands of players "everywhere." one to two thousand spread across the entire server, yes- and that was enough to have miserable frame rates in any high traffic location. If we merge the servers to where the resulting ones have the same populations as the days of yore, AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.
    There would be over 8-9,000 accounts simultaneously online on Cerberus back during the Wings of the Goddess days and it's always been one of the servers with lower populations, so those of you sweating over the thought of having more than 500-600 active accounts online at any given time need to stop and think things through a bit. Yes, the game has changed to be more suitable to the lower numbers, but that in no way makes it incapable of hosting thousands of players simultaneously again. Asura isn't all that far off and people are still using it as the go-to world when transferring, which should tell you something: the higher population numbers are something that draws players in. No one should want to pay $13/month to play a massively multiplayer online RPG that plays more like a single player RPG.

    As for the trusts, a server with a healthier population will have less of them running around just by virtue of parties being filled with actual players, and even then there's a handy little command you can use to make them disappear: /hidetrust on.

    SE could merge the remaining 16 servers into 4 very easily without making a negative impact on our regular day to day life so long as they were mindful of the activity of NA, EU and JP players on each server. For example, you wouldn't merge 4 servers that were all NA-heavy together or you'd just wind up with a lopsided mess of 2-2.5K active accounts during peak hours and a really quiet overnight/morning period. Ideally they'd be merging servers together where the demographics compliment each other. We all get healthier populations back where it's easier to meet new people, form parties, buy/sell items, and SE gets the benefit of reduced server costs/maintenance in the process. It's win/win.
    (0)
    Last edited by Diavolo; 04-01-2016 at 02:16 AM.