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  1. #1
    Player
    Join Date
    Aug 2015
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    179

    Are we getting a server merge soon?

    Seriusly.

    Sylph has 609 active players right now, and about 50% of them are probably AFK judging by a quick stroll in town. And this is during JP peak hour, where the server tends to be more active.

    "But Taru. You could always server transfer!"

    Why should I? Why should I pay 18€ (which it's almost 2 months of subs, to add to the insult), lose all the friends I made on Sylph to start on a new server? SE is offering a service, and it's clear this service doesn't work. You can't play a MASSIVE MULTIPLAYER ONLINE ROLE PLAYING GAME if the PLAYERS are missing.

    There is no point to have so many damn servers at this point.
    (4)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,949
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There's no plans for a server merge so far. It could actually be problematic with everyone running around with 5 trusts now to have a substantially higher server population than we do now lol...
    (3)

  3. #3
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    There's no plans for a server merge so far. It could actually be problematic with everyone running around with 5 trusts now to have a substantially higher server population than we do now lol...
    I disagree with your opinion
    (4)

  4. #4
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,949
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Angemon View Post
    I disagree with your opinion
    That's fine, but my memories of 5 FPS in city zones disagrees with yours.

    The game used to have players everywhere. There were thousands of players everywhere.
    Masisive exaggeration. I'v enever seen thousands of players in a single area, even near the game's release. hundreds, yes. but not thousands of players "everywhere." one to two thousand spread across the entire server, yes- and that was enough to have miserable frame rates in any high traffic location. If we merge the servers to where the resulting ones have the same populations as the days of yore, AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.

    How many players do you think this game still has?
    If you reduced it to one server, it would definitely be overcrowded. Two would probably restore the populations of yesteryear per server.
    (1)

  5. #5
    Player
    Join Date
    Aug 2015
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    179
    Quote Originally Posted by Alhanelem View Post

    If you reduced it to one server, it would definitely be overcrowded. Two would probably restore the populations of yesteryear per server.
    You really think people are advocating to dump all players into one giant server? wtf

    AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.
    Again with trusts. You think people are constantly using trusts all the time? People don't summon trusts every time they enter into a zone, especially level 99 players. You are being pedantic.
    (3)
    Last edited by Jin_Uzuki; 04-01-2016 at 12:06 AM.

  6. #6
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Alhanelem View Post
    Masisive exaggeration. I'v enever seen thousands of players in a single area, even near the game's release. hundreds, yes. but not thousands of players "everywhere." one to two thousand spread across the entire server, yes- and that was enough to have miserable frame rates in any high traffic location. If we merge the servers to where the resulting ones have the same populations as the days of yore, AND you have half of them running around with parties of trusts, the servers might explode or your FPS will be horrible.
    There would be over 8-9,000 accounts simultaneously online on Cerberus back during the Wings of the Goddess days and it's always been one of the servers with lower populations, so those of you sweating over the thought of having more than 500-600 active accounts online at any given time need to stop and think things through a bit. Yes, the game has changed to be more suitable to the lower numbers, but that in no way makes it incapable of hosting thousands of players simultaneously again. Asura isn't all that far off and people are still using it as the go-to world when transferring, which should tell you something: the higher population numbers are something that draws players in. No one should want to pay $13/month to play a massively multiplayer online RPG that plays more like a single player RPG.

    As for the trusts, a server with a healthier population will have less of them running around just by virtue of parties being filled with actual players, and even then there's a handy little command you can use to make them disappear: /hidetrust on.

    SE could merge the remaining 16 servers into 4 very easily without making a negative impact on our regular day to day life so long as they were mindful of the activity of NA, EU and JP players on each server. For example, you wouldn't merge 4 servers that were all NA-heavy together or you'd just wind up with a lopsided mess of 2-2.5K active accounts during peak hours and a really quiet overnight/morning period. Ideally they'd be merging servers together where the demographics compliment each other. We all get healthier populations back where it's easier to meet new people, form parties, buy/sell items, and SE gets the benefit of reduced server costs/maintenance in the process. It's win/win.
    (0)
    Last edited by Diavolo; 04-01-2016 at 02:16 AM.

  7. #7
    Player
    Join Date
    Aug 2015
    Posts
    179
    I don't see how.

    The game used to have players everywhere. There were thousands of players everywhere. People used to fight for Sky spots. Valkrum was filled with exp parties.

    And yet the game worked wonderfully.

    "trusts" is a poop excuse, if it's one. Some servers are a literally deserts. The game doesn't have milions of players anymore.
    (2)
    Last edited by Jin_Uzuki; 03-31-2016 at 01:13 AM.

  8. #8
    Player Aisu's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    25
    Character
    Clairefeld
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    I don't see how.

    The game used to have players everywhere. There were thousands of players everywhere. People used to fight for Sky spots. Valkrum was filled with exp parties.

    And yet the game worked wonderfully.

    "trusts" is a poop excuse, if it's one. Some servers are a literally deserts. The game doesn't have milions of players anymore.
    That was a different time, Sky LS's use to have to find a specific time that not many people where doing their own event and go once or twice a weeks for a couple hours.

    After the last merge the server had 4-5k on prime time and that caused issues as is. People couldn't load into jeuno because it was so overcrowded, The population actually caused a lot of problems for the game. right now my server looks like 600-1100 depending on time of day. If there was going to be a merge i honestly could only see 2 servers merging. With the state of the game right now with many people soloing with trusts, Escha and reisinjima will both be overcrowded there are already issues that sometimes most the pop spots in reisinjima are taken due to small manning and soloers. Even the high battlefields i have tried going to them and can't enter because they are full. You add another server to it then it will cause a lot of back lash. The game isn't what it use to be years ago. Content scales much harder the more people you have with no extra reward so its actually better to bring as little as you need. (easier fights and less competition) other than the High tier battlefields which felt like the better system. Harder by option and more reward by difficulty and doesn't scale by number of people.

    Anyway, that is the state of the game right now and got to stop thinking its back in 2008 or before that cause that isn't the game no more and with trusts and being able to solo and low man most fights we actually can't have huge server populations without there being a lot of backlash from doing so.
    (1)

  9. #9
    Player Sirmarki's Avatar
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    Dec 2013
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    1,572
    Character
    Sirmarki
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    I don't see how.

    The game used to have players everywhere. There were thousands of players everywhere. People used to fight for Sky spots. Valkrum was filled with exp parties.

    And yet the game worked wonderfully.
    Yes, but... Now the game is a one level game, so all people will be in the same three areas. Not thousands of people spread over lower-higher level, varying zones. So I think mergers would be a bad idea, at this stage anyway.
    (1)

  10. #10
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    I don't see how.

    The game used to have players everywhere. There were thousands of players everywhere. People used to fight for Sky spots. Valkrum was filled with exp parties.

    And yet the game worked wonderfully.

    "trusts" is a poop excuse, if it's one. Some servers are a literally deserts. The game doesn't have milions of players anymore.
    I have to point out how different things are now.

    Back then a single ??? in Sky could occupy 18+ players. Not only that, you were limited in what you could do by the triggers you farmed (outside of Reisenjima T2s, they've really gone easy on us). In fact, lockouts were kinda the thing back then with Dynamis and Einherjar having 72 hours cooldowns. And that was necessary to prevent overcrowding.

    A single Salvage instance took 6-8 players, not 1 like today. You had a full alliance for ZNMs, which took a lot of work to farm pops for T3 and above. Sea didn't even drop triggers 100% at first. Voidwatch was a full alliance instead of a single player with mules. Did you have fond memories of the bird camp? The conditions back then weren't that rosy.

    Basically, I'm skeptical that more players will make everything better. Especially since you can pop so many things solo now (VW, Escha, High Tier BCs). And this is after seeing 265 players on Valefor last night when I was playing. Hey, I'd like to have more people to play with but straight up doubling the population is a pretty risky step.
    (1)

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