Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 159
  1. #81
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by SNK View Post
    imo a Guillotine should have had crit mods a long time ago..
    this X1000000000

    been saying this on drk forums for awhile and it turns into a monkey shit fight at the zoo.

    edit: i''m also game for insurgency being crit based, jesus just something!

    axe/ridill should not be my top weapon choice for dmg in abyssea
    (0)
    Last edited by Dart; 04-13-2011 at 05:35 AM.

  2. #82
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by blowfin View Post
    Since when are we suddenly talking about DRK/THF.

    You seem to be trying to put a lot of words into my mouth. Please don't.

    I mean, you might have a point if I said "ALL DRK'S SHOULD SUB THF 100% OF THE TIME. LET IT BE WRITTEN". But I clearly didn't.
    Get torcleaver, sub thf. Problem solved.
    => implying Torcleaver and DRK/THF fixes DRK
    it doesn't
    (0)
    This is Sakurawr, not Raen D:

  3. #83
    Player
    Join Date
    Mar 2011
    Posts
    334
    Quote Originally Posted by Rayik View Post
    You don't have DRK levelled, do you... Know how I know?

    DRK Elemental Magic rating is B+, it's higher than a freakin' RDM, and equal to a SCH using Dark Arts. The skill is fine, we just have no native MAB do do anything with it. So our Fire III lands just fine, it's just does less damage than a dagger swing, and takes 10x as long.

    If SE wants us to cast more spells, give us a damned reason to cast them! Occult Accumen was a start, but why on earth am I going to spend the time to cast a spell, possibly get interrupted, do crappy damage, and get back 2 or 3 tp, when I could've swung my scythe/GS, done MORE damage, NOT get interrupted, and gotten back around 19-ish tp?

    It's simple. Have Occult Accumen give us tp comparable to a weapon swing. Make the casting time comparable to weapon delay, and give us the tp associated with it. I'll happily cast spells all day if I can get that tp that my weapon would get.
    I do have Dark leveled. It's actually one of my favorite jobs to be honest.

    What i meant by "Too low" wasn't our skill level, but the tier of spell. And you pretty much outlined the reasons why I said it. My argument was horribly worded.
    (0)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  4. #84
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,058
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    There's a problem if your tier 3 spells are doing less damage than the 2 melee swings you'd probably make in that time. You should be able to do more than that.
    (0)

  5. #85
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    => implying Torcleaver and DRK/THF fixes DRK
    it doesn't
    Once again, taking what I said out of context to your own end. I was directly replying to someone who was asking for a JA to give DRK crit on the first hit of a WS.
    (0)

  6. #86
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Cruentus View Post
    Um, because balance has to be maintained throughout the game? Come on, use your head, please. How would you like it if people demanded "Warrior or get the hell out" of you, and your melee jobs amounted to Dark Knight and maybe White Mage? And this is concerning most of the good stuff that's out right now.
    Clearly someone didn't even read my post, which is fine. I don't take offense to illiteracy.

    What I implied was that I don't consider Abyssea to be an actual part of the game. More like a bonus level where you can go batshit crazy on everything and get the best gear to-date in about a week's worth of effort, or less. Abyssea is not going to last forever, so when it dies down, I believe everything will be back to the way things were before. Basically pre-Abyssea, if you were actually good at a job, people would invite you to use it regularly. If we're lucky, we can go back to that. Now, if you aren't a specific job that meets the standard of Abyssea, people treat you like shit and make you the bench warmer. That's basically what everyone is saying about DRK right now. DRK is the one sitting on the side. For now. Everyone should just calm down and think about what the future actually holds, not try to adjust the current situation.

    Think about it, do you believe this is the first time DRK has been on the bottom of the barrel? 2004 it was lolDRG and lolDRK and RNG was the leet DD. RNG+NIN+THF+BLM+RDM+WHM = win PT all! omg guys Sidewinder + SATA Dancing Edge + Blizzaga 2 we can get chain 5!! Of course back then some people thought BRD was pretty useless too, and look what's happened to that! BRD is losing the interest of most people again as well.

    Did you all forget that just before Abyssea, DRK was one of the most popular jobs to be used as a DD and often times a tank for many situations, especially low-manning HNMs and other similar events.

    This is just another phase in the world of FFXI. It'll all be over soon.
    (0)

  7. #87
    Player Taint's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Taint
    World
    Cerberus
    Main Class
    RNG Lv 90
    Get torcleaver is a terrible way to fix DRK....GS is one of the more terrible DD emps, scythe being the worst.

    To Therin: DRK is not good outside of Abyssea, with the addition of some nice AF3+2 and every job capping haste its getting left standing still in every zone in the game.
    (0)
    Cerberus - Armada
    90poc
    90masa
    85Kannagi

  8. #88
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Seriha View Post
    I don't think DRKs are helping their cause when they start saying stupid things like a dagger swing does more damage than a T3 nuke. Lies and gross exaggerations like that pretty much make the rest sound like whining.

    Martially, I'll just reiterate that Insurgency should be a crit WS. During the TP phase, at best I'd offer DRK a trait that grants a high chance of attacking again after landing a critical hit. If we're gonna dabble into the whole Combat Casting idea, that's something RDM and PLD should be getting their hands on, too, with RDM being the best at it if it winds up being tiered.

    Magically, I could maybe see up to the MAB2 trait. DRK should have Auto Refresh just like PLD, as Aspir isn't always an option. A trait to greatly enhance nukes on MBs has also been considered in the past, as well as a JA that could make a T3 function like a T4 with the T3's MP cost and (re)cast time. I'd also be okay with simply getting a DRK-specific nuke that does similar, maybe a bit better on MP costs and cast time. The decay rate on Absorbs should be abolished and their overall potency needs to scale better. Absorb-TP should be more like 3/4 the mob's TP unresisted instead of 1/2. I'd be okay with Dread Spikes absorbing maybe 1/2 to 3/4 a blow if it lasted for 5 minutes. And this is just me babbling off the top of my head.

    Overall, we all know Abyssea's skewed job perception. I don't forget DRK being the go-to zerg job for damn near everything pre-Einherjar (and even then it was moderately useful at times). I saw DRK tanks on HNMs, tanked some low-man activities myself, and was rarely excluded from the pink pecker phase of birds EXP. DRK isn't a bad job. It's just not popular for Abyssea due to the lack of crit WS on their main weapon(s) and limited proc selection. Meanwhile, for those itching for more and more and more melee prowess, all I can suggest is a job change. Like it or not, the magic is not going away, as that is part of what makes DRK a DRK and it SHOULD be used more often.
    I'm not saying magic should go away. I'm fine with being a hybrid caster, all I'm saying is give us a reason to cast one of our terrible spells in the first place. Maybe T3 damage versus a dagger was an exaggeration, but really, not by much.

    I think they were on the right track with Occult Occumen. As it is it's not worth it, but it has potential. Bottom line is, most of our nuke spells take longer to cast than a normal attack, give a laughably pitiful return on tp(I realize no other job gets even that, but their spells actually do something), use mp, and can be interrupted. Why bother with all that garbage when I can just swing my weapon?

    DRK Elemental Magic; IMO, fix it or remove it.

    I love DRK. Even with all the Abyssea hullabaloo, and my other jobs that are more in demand that I'm always asked to come as(WAR, etc), I still consider DRK my main. Has been for 4 years. I want to see this job get the respect it deserves. Right now, we're the laughing stock of FF, with all the "emo" references and Q_Q faces. I'm all for other jobs getting their time in the spotlight, but that doesn't mean our job has to get trashed with garbage updates and nerfs to already weak spells(Absorb-TP).

    There has to be a way all those other jobs can get their moment without us getting sand kicked in our faces.
    (0)

  9. #89
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Since the 75-->90 additions SE has add nothing useful except endark but that fall null and void because it can't stack with some other additional effects like haste samba or the death proc on twilight.

    Really my problem with what the Dev team is that in one hands they say "We're gonna encourage DRKs to use magic" then add something really useless like occult acumen then next update tactical parry my response to that kind of stuff is DON'T BOTHER i'd rather you add 1 good thing or nothing to DRK than 4-5 useless things.

    Honestly if the dev team wants DRK to be a more solid magic user then they need spells that do a decent amount of DMG or spells that augment our WS/melee DMG enough for them to be worth casting.

    And if thats too much effort then just fix our WS dmg and tweak souleater/last resort and give us some new Job ability or Job trait for our melee.

    Really at the end of the day Absorb-TP/Drain I/II and stun is a good set of spells for a melee maybe put in a drain III and Terror and call it done for DRKs magic then lets us compete with other melees dmg wise.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  10. #90
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    You know what I find funny? The fact that the mods are blatantly ignoring the DRK forums. By ignoring I mean just not posting anything or shedding any light on these matters, I'm sure they're all reading these (they probably have to). But at least they step in on other threads to let people down, as SE has been doing for several years, even before FFXI. I guess we just can't get our hopes up about anything creative and interesting. Of course knowing DRK's misled reputation, they'd probably be afraid of everyone killing themselves from the disappointment.
    (0)

Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast