Last edited by Dart; 04-13-2011 at 05:35 AM.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
There's a problem if your tier 3 spells are doing less damage than the 2 melee swings you'd probably make in that time. You should be able to do more than that.
Once again, taking what I said out of context to your own end. I was directly replying to someone who was asking for a JA to give DRK crit on the first hit of a WS.=> implying Torcleaver and DRK/THF fixes DRK
it doesn't
Clearly someone didn't even read my post, which is fine. I don't take offense to illiteracy.
What I implied was that I don't consider Abyssea to be an actual part of the game. More like a bonus level where you can go batshit crazy on everything and get the best gear to-date in about a week's worth of effort, or less. Abyssea is not going to last forever, so when it dies down, I believe everything will be back to the way things were before. Basically pre-Abyssea, if you were actually good at a job, people would invite you to use it regularly. If we're lucky, we can go back to that. Now, if you aren't a specific job that meets the standard of Abyssea, people treat you like shit and make you the bench warmer. That's basically what everyone is saying about DRK right now. DRK is the one sitting on the side. For now. Everyone should just calm down and think about what the future actually holds, not try to adjust the current situation.
Think about it, do you believe this is the first time DRK has been on the bottom of the barrel? 2004 it was lolDRG and lolDRK and RNG was the leet DD. RNG+NIN+THF+BLM+RDM+WHM = win PT all! omg guys Sidewinder + SATA Dancing Edge + Blizzaga 2 we can get chain 5!! Of course back then some people thought BRD was pretty useless too, and look what's happened to that! BRD is losing the interest of most people again as well.
Did you all forget that just before Abyssea, DRK was one of the most popular jobs to be used as a DD and often times a tank for many situations, especially low-manning HNMs and other similar events.
This is just another phase in the world of FFXI. It'll all be over soon.
Get torcleaver is a terrible way to fix DRK....GS is one of the more terrible DD emps, scythe being the worst.
To Therin: DRK is not good outside of Abyssea, with the addition of some nice AF3+2 and every job capping haste its getting left standing still in every zone in the game.
Cerberus - Armada
90poc
90masa
85Kannagi
I'm not saying magic should go away. I'm fine with being a hybrid caster, all I'm saying is give us a reason to cast one of our terrible spells in the first place. Maybe T3 damage versus a dagger was an exaggeration, but really, not by much.
I think they were on the right track with Occult Occumen. As it is it's not worth it, but it has potential. Bottom line is, most of our nuke spells take longer to cast than a normal attack, give a laughably pitiful return on tp(I realize no other job gets even that, but their spells actually do something), use mp, and can be interrupted. Why bother with all that garbage when I can just swing my weapon?
DRK Elemental Magic; IMO, fix it or remove it.
I love DRK. Even with all the Abyssea hullabaloo, and my other jobs that are more in demand that I'm always asked to come as(WAR, etc), I still consider DRK my main. Has been for 4 years. I want to see this job get the respect it deserves. Right now, we're the laughing stock of FF, with all the "emo" references and Q_Q faces. I'm all for other jobs getting their time in the spotlight, but that doesn't mean our job has to get trashed with garbage updates and nerfs to already weak spells(Absorb-TP).
There has to be a way all those other jobs can get their moment without us getting sand kicked in our faces.
Since the 75-->90 additions SE has add nothing useful except endark but that fall null and void because it can't stack with some other additional effects like haste samba or the death proc on twilight.
Really my problem with what the Dev team is that in one hands they say "We're gonna encourage DRKs to use magic" then add something really useless like occult acumen then next update tactical parry my response to that kind of stuff is DON'T BOTHER i'd rather you add 1 good thing or nothing to DRK than 4-5 useless things.
Honestly if the dev team wants DRK to be a more solid magic user then they need spells that do a decent amount of DMG or spells that augment our WS/melee DMG enough for them to be worth casting.
And if thats too much effort then just fix our WS dmg and tweak souleater/last resort and give us some new Job ability or Job trait for our melee.
Really at the end of the day Absorb-TP/Drain I/II and stun is a good set of spells for a melee maybe put in a drain III and Terror and call it done for DRKs magic then lets us compete with other melees dmg wise.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
You know what I find funny? The fact that the mods are blatantly ignoring the DRK forums. By ignoring I mean just not posting anything or shedding any light on these matters, I'm sure they're all reading these (they probably have to). But at least they step in on other threads to let people down, as SE has been doing for several years, even before FFXI. I guess we just can't get our hopes up about anything creative and interesting. Of course knowing DRK's misled reputation, they'd probably be afraid of everyone killing themselves from the disappointment.
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