I pray with every atom in my body, and ether in my soul, you are being facetious.
The problem with Dark Knight is a lack of abilities that holster its damage dealing and survival capabilities. The job has no survival options while other jobs do, Ninja, Thief etc ...every other martial job ever. . . .
Dark Knight has the following JA's:
Blood Weapon - Make this usable with 2 handed weapons only, and a 10 minute ability, meritable down to 8 minutes. I think after 8+ years its time we got a real two hour, because if you did this it would start fix the HUGE problem below:
Souleater - Should be renamed to; Hold my hand while I minimally increase my damage and require another job to cure me, while every other job in the game has no JA which kills them and requires somebody else to be present to work at 100% efficiency.
The only one I can think of that 'requires' somebody else is Sneak Attack/Trick Attack, and even then it doesn't kill you.
Last Resort - Mock Berserk with a neat haste effect, that wears off before I can not regret spending 500k exp into merits circa 2008.
Arcane Circle - Whatever.
Weapon Bash - Good, I guess. Why does the Samurai one have Plague . . . I honestly think the development team is on hard drugs.
Dark Seal - Yea this is great, for all those dark magic spells with cool debuffs and that do large amounts of damage I don't have.
Nether Void - Did you fire the guy that gave us this? For doing the right thing?
Aracane Crest - Fuck you, Square Enix. Is this a sick joke?
While survival is not what Dark Knight should be striving for it needs a little bit of help in this department, ESPECIALLY since our ability to put on the hurt doesn't even come close with our ability to die.
Sure I can macro on 42% PDT on my DRK and swing Caladbolg around in ATK/VIT Ws gear, and I can macro shadows and play the Utsusemi Roulette, however there is nothing nativley to the job that really gives it an edge in.....anything.
Not only that but Dread Spikes has a horrible duration, and isn't nearly as strong as it should be when you think about what other jobs have COUGH, BLUE MAGE, COUGH.
We should have had Drain III a long time ago with Drain and Aspir II popping up in the 50's. Considering anything worth a shit resists them anyway or is darkness based.
TLDR; We either need a drastic boost to damage to make up for how crappy our self sufficiency is, or we need a way to stay alive longer through spells, job abilities or defensive tweaks, and or some more expansive dark magic.
Its really stupid how well other jobs can pull it off, I'd settle for just a fraction of that especially when I see Blue Mages running around QC'ing things for 5k damage, then curing themselves, then spamming Cocaine-Blink.
You really can't do something as tiny, as meaningless as giving us Drain III, or make Torcleaver a crit WS, or a crit WS in general, and then you made Sanguine Blade a Sword WS. . .
What the shit is wrong with you SE?


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