Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 159
  1. #61
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Frost View Post
    Idk, I like Dark the way it is. In Abyssea, if you want a Crit Hit WS, just use swords, axes or even g.axes(for Cleaving). You don't ALWAYS have to use a scythe or g.sword. Drk's get access to pretty much everything a War gets, and then some, so comapring Darks to War is kinda moot.

    Dark is a hybrid class, it has a lot of uses other than "MONGO SMAAAAASH!". 99% of the Darks out there REALLY want to be playing Warrior, because there's absolutely no difference between how 99% of Darks play Dark and How a War plays War, except for aesthetics.

    That's not to say there's NO differences between them. Just that people rarely use the stuff that separates Drk form War. I rarely if ever see Drks cast anything besides maybe Ab-TP. Most of them only see the job abilities and seem to ignore they got an MP pool. Do you know what Ab-Agi does for a group? It drops the mob's agility, aiding in the overall crit-rate of the entire group. Ab-Acc, is like another Blind that stacks in addition to Blind, Ab-Dex drops that accuracy even further (not so noticeably though). And dare I remind you, did you know Dark can actually sleep stuff? Never seen that cross a Darks' mind when an add is sitting there whacking on someone (Or aggro something and choose to die instead of sleep it).

    SE keeps trying to corral Darks into casting more, and I wish they would, but I will admit, Dark does have a few "Head Scratchers"... Elemental Magic is kinda too low to be Useful. Why would I cast Aero III when I can hit a mob 3x in the same amount of time, do 5x as much and be 3/5's of the way to a weaponskill? If the elemental spells were incorporated/combined with the Ab-Spells in some way, like say instead of having Ab-Dex and Thunder, instead give Ab-Dex a thunder property that absorbs dexterity and deals thunder damage. It would be a lot less insulting than an elemental spell thats out damaged by something a healer could toss out while goofing off.

    And if SE really wants Darks to be more valuable to parties, AND cast more, give us an ability that allows Darks to share their absorb spells with a party member(s). How nice would it be to have a Dark cast Aspir, or Drain and have it shared with a tank? Like a "Trick Attack" for magic. Just put a party member between you and a monster, cast Ab-Acc, you get accuracy and so does your buddy. Or just an Aura ability: you Absorb Strength, and anyone within x yalms gets the Str buff too.
    You don't have DRK levelled, do you... Know how I know?
    Quote Originally Posted by Frost View Post
    Elemental Magic is kinda too low to be Useful.
    DRK Elemental Magic rating is B+, it's higher than a freakin' RDM, and equal to a SCH using Dark Arts. The skill is fine, we just have no native MAB do do anything with it. So our Fire III lands just fine, it's just does less damage than a dagger swing, and takes 10x as long.

    If SE wants us to cast more spells, give us a damned reason to cast them! Occult Accumen was a start, but why on earth am I going to spend the time to cast a spell, possibly get interrupted, do crappy damage, and get back 2 or 3 tp, when I could've swung my scythe/GS, done MORE damage, NOT get interrupted, and gotten back around 19-ish tp?

    It's simple. Have Occult Accumen give us tp comparable to a weapon swing. Make the casting time comparable to weapon delay, and give us the tp associated with it. I'll happily cast spells all day if I can get that tp that my weapon would get.
    (1)
    Last edited by Rayik; 04-12-2011 at 10:26 PM.

  2. #62
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Frost View Post
    Idk, I like Dark the way it is. In Abyssea, if you want a Crit Hit WS, just use swords, axes or even g.axes(for Cleaving). You don't ALWAYS have to use a scythe or g.sword. Drk's get access to pretty much everything a War gets, and then some, so comapring Darks to War is kinda moot.

    Dark is a hybrid class, it has a lot of uses other than "MONGO SMAAAAASH!". 99% of the Darks out there REALLY want to be playing Warrior, because there's absolutely no difference between how 99% of Darks play Dark and How a War plays War, except for aesthetics.

    That's not to say there's NO differences between them. Just that people rarely use the stuff that separates Drk form War. I rarely if ever see Drks cast anything besides maybe Ab-TP. Most of them only see the job abilities and seem to ignore they got an MP pool. Do you know what Ab-Agi does for a group? It drops the mob's agility, aiding in the overall crit-rate of the entire group. Ab-Acc, is like another Blind that stacks in addition to Blind, Ab-Dex drops that accuracy even further (not so noticeably though). And dare I remind you, did you know Dark can actually sleep stuff? Never seen that cross a Darks' mind when an add is sitting there whacking on someone (Or aggro something and choose to die instead of sleep it).

    SE keeps trying to corral Darks into casting more, and I wish they would, but I will admit, Dark does have a few "Head Scratchers"... Elemental Magic is kinda too low to be Useful. Why would I cast Aero III when I can hit a mob 3x in the same amount of time, do 5x as much and be 3/5's of the way to a weaponskill? If the elemental spells were incorporated/combined with the Ab-Spells in some way, like say instead of having Ab-Dex and Thunder, instead give Ab-Dex a thunder property that absorbs dexterity and deals thunder damage. It would be a lot less insulting than an elemental spell thats out damaged by something a healer could toss out while goofing off.

    And if SE really wants Darks to be more valuable to parties, AND cast more, give us an ability that allows Darks to share their absorb spells with a party member(s). How nice would it be to have a Dark cast Aspir, or Drain and have it shared with a tank? Like a "Trick Attack" for magic. Just put a party member between you and a monster, cast Ab-Acc, you get accuracy and so does your buddy. Or just an Aura ability: you Absorb Strength, and anyone within x yalms gets the Str buff too.

    There's good and bad here.

    I get a very gray feeling.
    (0)

  3. #63
    Player Cruentus's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    135
    Character
    Yveltal
    World
    Ragnarok
    Main Class
    WAR Lv 50
    Quote Originally Posted by Atomic_Skull View Post
    They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.

    Use with Spinning Slash or Torcleaver. DRK is fixed.
    That would be better as a job trait.

    Quote Originally Posted by Harukusan View Post
    Why don't we leave abyssea out of this? Abyssea isn't going to be the end all of FFXI, and if it is, please tell me now so I can finally quit. DRK has no immediate issues, the problem is that other jobs received major updates that currently shine in Abyssea. While they are still great outside of Aby, DRK can still meet and often beat other jobs if you're actually good at it. DRK doesn't need a super crit WS for spike damage. Honestly, I understand Quietus isn't something that met peoples' expectations, and I'm a bit disappointed as well. Why would you implement MND (DRK's WORST basic stat) into ANY weapon skill used by this particular job? In fact why would you implement MND into ANY weapon skill for ANY job? That's just a terrible way of saying "F YOU" to people who enjoy the job. Well that didn't stop us from using Guillotine all these years. I actually like using Quietus... in Campaign Battles... and other irrelevant crap... Spike damage isn't DRK's best feature any more, but DPS isn't out of the question yet. Perhaps with extended Last Resort duration it can be the strongest DD as I envision it.
    Um, because balance has to be maintained throughout the game? Come on, use your head, please. How would you like it if people demanded "Warrior or get the hell out" of you, and your melee jobs amounted to Dark Knight and maybe White Mage? And this is concerning most of the good stuff that's out right now.

    Quote Originally Posted by Atomic_Skull View Post
    What's the commonality of all the jobs you just listed.

    Oh that's right they are all 1H DDs.

    2H DDs get 3 ATT for every 4 STR and 3 ACC for every 4 DEX. So now you want them to be more damaging than 1H jobs *and* have the enhanced survivability that 1H jobs have as well?


    Tell you what, you can have enhanced survivability if 1H jobs can have the same 4:3 ATT/ACC calculation 2H jobs get.
    You clearly have no idea how much more lethal a weapon is, when you compare wielding it with one hand to wielding it with two hands. Two-handed weapons should beat out one-handed weapons every time.

    Quote Originally Posted by Alhanelem View Post
    DRK has plenty of useful magic. You don't use it all the time, but there are times when it comes in handy. Endark was one of the things meant to rectify that, and I think it helps. DRK doesn't need more martial prowess, they already have it. The only reason DRK seems underwhelming right now is because of the current metagame of abyssea.
    I personally find this post hilarious. We have the first three tiers of single-target elemental magic, which does crap for damage coming from a job that has no Magic Attack Bonus, and Occult Acumen gives us maybe a fifth of the TP we'd get for swinging a weapon in the same amount of time, plus the weapon would do more damage. Then there's our enfeebling magic, which is just Bind (one of the most useless spells in the game), Poison II (Red Mages do it better), and Sleep II (see Poison II). Our Absorb spells decay over time and take too long to cast, Dread Spikes isn't even worth a darn, and Endark overwrites additional effects on your weapon, like the Twilight scythe's Death. You could argue that we have Stun, but so do Black Mages, and they have equal skill in dark magic to us.

    I repeat, there must be balance. Right now, there most certainly is not balance, considering Dark Knights are a joke in Abyssea.

    Quote Originally Posted by blowfin View Post
    Get torcleaver, sub thf. Problem solved.
    Um, not at all. We need to NOT rely on a support job for anything, thanks. People need to learn that a support job's just there to support, and not, "THIS OR YOU AREN'T WORTH CRAP!!"

    As it stands, it's DRK/SAM, or we aren't worth crap. This must change by making Dark Knights better, and there are several parts of the job that need to be fixed.

    The next thing we know, you'll be suggesting that we use a dagger 90% of the time.

    Quote Originally Posted by Flunklesnarkin View Post
    Thats hardly a solution blowfin... I can't think of any other job whose main weapon is worse than a secondary weapon


    edit... but i suppose GA could work.. if they gave drk an A- rating in great axe

    then it would be problem solve >_>
    Again, not really. We have an A+ with a scythe. We need to be using that. Or would you expect a Paladin to be using a staff 90% of the time, hm?

    Quote Originally Posted by blowfin View Post
    Sorry, there was a typo in my post which read GA rather than GS. Even still, the original post did say that there was a 7 skill level difference between GS and Scythe, not GA and Scythe.

    Just to note, isnt Rampage spam the way to go for good numbers for DRK in Abyss? At least for EXP. At least until you can get hold of the Empy GS. Why is swinging a 2H weapon that important that people overlook other options.
    Even Torcleaver's a joke compared to every other Empyrean Weapon Skill, sans Quietus, and that's just sad for us Dark Knights. You need to do a lot more research into this matter before you even post again. You obviously have no idea what you're talking about.
    (0)
    Cardfight!! Vanguard is the best TCG of all time.

  4. #64
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?

    no

    /thf can be up to 40%+ weaker than /sam.
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    (1)

  5. #65
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    Quote Originally Posted by blowfin View Post
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    The aim of having a crit-hit WS is to do damage. Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
    (0)

  6. #66
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
    Well, put it this way. I think DRK's chances of suddenly getting a JA to crit the first hit of a WS is very highly unlikely, seeing as it already exists and is a JA for THF. I'm all for constructive ideas but that one is kind of silly.
    (0)

  7. #67
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    I don't think anyone was asking for a JA to do that, just for a crit-hit WS.
    (0)

  8. #68
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by blowfin View Post
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?
    Drain and Drain II are utility tools. As damage tools, they are terrible.

    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    What other job has to cripple itself for a critical WS?
    (0)
    This is Sakurawr, not Raen D:

  9. #69
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    Here's an idea I posted on the DRK forums that I think should be looked into:

    Job Trait: "Crippling Blow" - Occasionally doubles the damage of the next physical attack to strike an opponent. (5-10% rate, can process on a missed hit, can process on weapon skills, but only on the first hit.)

    My idea with "Crippling Blow" was that it would process like a critical hit, like this:

    First attack round:

    Therin's attack deals a crippling blow!
    The Forest Hare takes 200 points of damage.

    Then, since the monster is "crippled", the very next attack from the same player would deal double damage. This would be a little more interesting that just straight up doubling the damage occasionally and would force more user input. For example, if you waited to weapon skill until after you saw the message, your WS would force double damage.

    This would be a low activation rate, 5 or 10%, so it wouldn't be overly powerful I think.

    I'd be happy with a straight up double damage trait too, of course, but I like the idea of making jobs more complex and engaging.

    If you wanted to make DRK more party friendly you could even open it up to allow "Crippling Blow" to apply to other jobs. So, the DRK processes a "Crippling Blow" attack and then a SAM uses Tachi: Gekko immediately after, and his Gekko does double damage. This would make DRK more interesting and allow it to do more damage, both directly and indirectly (by allowing another player to deal more damage thanks to the DRK with "Crippling Blow").

    If they implemented this idea, we'd be seeing inevitable DRK gear with bonuses like "Crippling Blow"+5%, increasing its chance to activate.
    (0)

  10. #70
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by Dooom View Post
    I don't think anyone was asking for a JA to do that, just for a crit-hit WS.
    People were plainly asking for a JA to do exactly that.
    (0)

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast