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  1. #1
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Flunklesnarkin View Post

    GA caps at 325 .. scythe caps at 361
    he said Great Sword... not Great Axe... I believe:

    Quote Originally Posted by blowfin View Post
    Well if youre going in with a main weapon mindset like that of course its not a solution. Why do you have to be swinging a scythe the whole time to be happy on DRK, its 7 skill levels difference at lvl 90 between GS and Scythe and hardly worth even considering them as main or otherwise.

    Also, the GS is the easiest empy to get (with GK and Gun), improves the performance of DRK substantially and you get to crit your WS every 30 seconds if you sub THF.
    (0)

  2. #2
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    A jobs best weapon shouldn't be B- rated ... heck even whm ( considered a non DD job) gets a B+ in its main weapon club

    Give Drk an A- in GA and it would be fine to say problem solved imo...


    edit.. oh and its not 7 skill level differences between GA and scythe at 90

    GA caps at 325 .. scythe caps at 361
    Sorry, there was a typo in my post which read GA rather than GS. Even still, the original post did say that there was a 7 skill level difference between GS and Scythe, not GA and Scythe.

    Just to note, isnt Rampage spam the way to go for good numbers for DRK in Abyss? At least for EXP. At least until you can get hold of the Empy GS. Why is swinging a 2H weapon that important that people overlook other options.
    (0)
    Last edited by blowfin; 04-12-2011 at 08:32 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    334
    "My truck is suppose to be a race car! How dare you tell me it can haul things! If I help people and put stuff in the truck bed I can't go fast!"

    You're missing the point of my post. First of I said most people that play the job act as such, not that I believe it should be done as such. Second, I am not confusing the versatility between the jobs as stated. Reread what I said. Third, Read, don't skim in the future. And finally reread the metaphor in the opening of this post and hopefully you can see where I am coming from.
    (2)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  4. #4
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Quote Originally Posted by Frost View Post
    "My truck is suppose to be a race car! How dare you tell me it can haul things! If I help people and put stuff in the truck bed I can't go fast!"

    You're missing the point of my post. First of I said most people that play the job act as such, not that I believe it should be done as such. Second, I am not confusing the versatility between the jobs as stated. Reread what I said. Third, Read, don't skim in the future. And finally reread the metaphor in the opening of this post and hopefully you can see where I am coming from.
    Rereading your post now.

    ...

    Yup. My post still stands.
    (1)

  5. #5
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?

    no

    /thf can be up to 40%+ weaker than /sam.
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    (1)

  6. #6
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    Quote Originally Posted by blowfin View Post
    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    The aim of having a crit-hit WS is to do damage. Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
    (0)

  7. #7
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Quote Originally Posted by blowfin View Post
    Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?
    Drain and Drain II are utility tools. As damage tools, they are terrible.

    Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?
    What other job has to cripple itself for a critical WS?
    (0)
    This is Sakurawr, not Raen D:

  8. #8
    Player Therin's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    16
    Character
    Therin
    World
    Leviathan
    Main Class
    BLM Lv 90
    Here's an idea I posted on the DRK forums that I think should be looked into:

    Job Trait: "Crippling Blow" - Occasionally doubles the damage of the next physical attack to strike an opponent. (5-10% rate, can process on a missed hit, can process on weapon skills, but only on the first hit.)

    My idea with "Crippling Blow" was that it would process like a critical hit, like this:

    First attack round:

    Therin's attack deals a crippling blow!
    The Forest Hare takes 200 points of damage.

    Then, since the monster is "crippled", the very next attack from the same player would deal double damage. This would be a little more interesting that just straight up doubling the damage occasionally and would force more user input. For example, if you waited to weapon skill until after you saw the message, your WS would force double damage.

    This would be a low activation rate, 5 or 10%, so it wouldn't be overly powerful I think.

    I'd be happy with a straight up double damage trait too, of course, but I like the idea of making jobs more complex and engaging.

    If you wanted to make DRK more party friendly you could even open it up to allow "Crippling Blow" to apply to other jobs. So, the DRK processes a "Crippling Blow" attack and then a SAM uses Tachi: Gekko immediately after, and his Gekko does double damage. This would make DRK more interesting and allow it to do more damage, both directly and indirectly (by allowing another player to deal more damage thanks to the DRK with "Crippling Blow").

    If they implemented this idea, we'd be seeing inevitable DRK gear with bonuses like "Crippling Blow"+5%, increasing its chance to activate.
    (0)

  9. #9
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
    Well, put it this way. I think DRK's chances of suddenly getting a JA to crit the first hit of a WS is very highly unlikely, seeing as it already exists and is a JA for THF. I'm all for constructive ideas but that one is kind of silly.
    (0)

  10. #10
    Player RaenRyong's Avatar
    Join Date
    Mar 2011
    Posts
    304
    Character
    Sakurawr
    World
    Bahamut
    Main Class
    BLM Lv 92
    Personally I don't see the problem when I've seen screenshots of critical hits from DRK's that made my jaw hit the floor.
    One good WS per minute does not a good DD job make.
    (0)
    This is Sakurawr, not Raen D:

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