Sorry, there was a typo in my post which read GA rather than GS. Even still, the original post did say that there was a 7 skill level difference between GS and Scythe, not GA and Scythe.A jobs best weapon shouldn't be B- rated ... heck even whm ( considered a non DD job) gets a B+ in its main weapon club
Give Drk an A- in GA and it would be fine to say problem solved imo...
edit.. oh and its not 7 skill level differences between GA and scythe at 90
GA caps at 325 .. scythe caps at 361
Just to note, isnt Rampage spam the way to go for good numbers for DRK in Abyss? At least for EXP. At least until you can get hold of the Empy GS. Why is swinging a 2H weapon that important that people overlook other options.
Last edited by blowfin; 04-12-2011 at 08:32 AM.
"My truck is suppose to be a race car! How dare you tell me it can haul things! If I help people and put stuff in the truck bed I can't go fast!"
You're missing the point of my post. First of I said most people that play the job act as such, not that I believe it should be done as such. Second, I am not confusing the versatility between the jobs as stated. Reread what I said. Third, Read, don't skim in the future. And finally reread the metaphor in the opening of this post and hopefully you can see where I am coming from.
If you don't understand why Haste is so important, or if you don't think it is:
http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.
Do DRK's consider drain and drain II as actual damage? Or does it all have to come from the Scythe?
Well then stop complaining about not being able to crit your WS if you won't sub the appropriate thing to do it?no
/thf can be up to 40%+ weaker than /sam.
This is Sakurawr, not Raen D:
Here's an idea I posted on the DRK forums that I think should be looked into:
Job Trait: "Crippling Blow" - Occasionally doubles the damage of the next physical attack to strike an opponent. (5-10% rate, can process on a missed hit, can process on weapon skills, but only on the first hit.)
My idea with "Crippling Blow" was that it would process like a critical hit, like this:
First attack round:
Therin's attack deals a crippling blow!
The Forest Hare takes 200 points of damage.
Then, since the monster is "crippled", the very next attack from the same player would deal double damage. This would be a little more interesting that just straight up doubling the damage occasionally and would force more user input. For example, if you waited to weapon skill until after you saw the message, your WS would force double damage.
This would be a low activation rate, 5 or 10%, so it wouldn't be overly powerful I think.
I'd be happy with a straight up double damage trait too, of course, but I like the idea of making jobs more complex and engaging.
If you wanted to make DRK more party friendly you could even open it up to allow "Crippling Blow" to apply to other jobs. So, the DRK processes a "Crippling Blow" attack and then a SAM uses Tachi: Gekko immediately after, and his Gekko does double damage. This would make DRK more interesting and allow it to do more damage, both directly and indirectly (by allowing another player to deal more damage thanks to the DRK with "Crippling Blow").
If they implemented this idea, we'd be seeing inevitable DRK gear with bonuses like "Crippling Blow"+5%, increasing its chance to activate.
Well, put it this way. I think DRK's chances of suddenly getting a JA to crit the first hit of a WS is very highly unlikely, seeing as it already exists and is a JA for THF. I'm all for constructive ideas but that one is kind of silly.Should a drk sub thf, they hurt their overall damage by far more than they gain from being able to crit-hit their WS. One step forwards, two steps back.
One good WS per minute does not a good DD job make.Personally I don't see the problem when I've seen screenshots of critical hits from DRK's that made my jaw hit the floor.
This is Sakurawr, not Raen D:
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |