They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.
Use with Spinning Slash or Torcleaver. DRK is fixed.
They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.
Use with Spinning Slash or Torcleaver. DRK is fixed.
Last edited by Atomic_Skull; 04-09-2011 at 04:02 PM.
I believe DRK is considered the weakest melee job currently. It really needs a buff, and not a magic based one either. Something like adjusting last resort and giving it the same length and recast as berserk would be a start, and then go from there.
Why don't we leave abyssea out of this? Abyssea isn't going to be the end all of FFXI, and if it is, please tell me now so I can finally quit. DRK has no immediate issues, the problem is that other jobs received major updates that currently shine in Abyssea. While they are still great outside of Aby, DRK can still meet and often beat other jobs if you're actually good at it. DRK doesn't need a super crit WS for spike damage. Honestly, I understand Quietus isn't something that met peoples' expectations, and I'm a bit disappointed as well. Why would you implement MND (DRK's WORST basic stat) into ANY weapon skill used by this particular job? In fact why would you implement MND into ANY weapon skill for ANY job? That's just a terrible way of saying "F YOU" to people who enjoy the job. Well that didn't stop us from using Guillotine all these years. I actually like using Quietus... in Campaign Battles... and other irrelevant crap... Spike damage isn't DRK's best feature any more, but DPS isn't out of the question yet. Perhaps with extended Last Resort duration it can be the strongest DD as I envision it.
You may want to quit then, or at least take a break until the next update, as Abyssea *is* the focus of 95% of FFXI these days. And in Abyssea, drk is only good for blue procs. And I say this as someone who really enjoys playing drk.
You may want to look harder, then.But I never see that happening. lol
And no, it's not that the THFs suck.
Drk fix for Abyssea: Make Insurgency be a crit-based WS. Let the fun times roll.
Ninja...?while every other job in the game has no JA which kills them
Also, dread spikes, stun, drain, etc.
DRK is only probelmatic in abyssea because of the lack of a scythe WS that benefits from Razed Ruins. Outside of abyssea, it's fine.
Basically support making Insurgency a crit WS.
Otherwise, the big problem I've witnessed of the DRK community is that they'd pretty much give up all its magic for more martial prowess if they had the choice. That's not all that unsurprising given how mediocre DRK's magical side actually is on top of things like Hasso/Seigan from /SAM (Ya know, the /NIN of two-handers) adding further to (re)cast penalties, thus diminishing the precious damage people oh so cherish over utility. It's a bit of an inverse to the Melee RDM issue, really, and testament to how SE's early forays into hybrid jobs weren't all that great.
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