Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 160

Hybrid View

  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.

    Use with Spinning Slash or Torcleaver. DRK is fixed.
    (1)
    Last edited by Atomic_Skull; 04-09-2011 at 04:02 PM.

  2. #2
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They don't need to give DRK a critical hit WS then just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.

    Use with Spinning Slash or Torcleaver. DRK is fixed.
    Its much more than that. Its the DOT portion too. They need new job abilities that enhance melee damage as well as improved weapon skills. Also, scythe is DRK's A+ weapon, not G. Sword. Its pathetic that DRK's best scythe weapon skill is still Guillotine.
    (0)

  3. #3
    Player Ramsos's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Ramsos
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    They don't need to give DRK a critical hit WS they just need to give DRK a 30 second JA that causes the first hit of the next WS to be a critical hit.

    Use with Spinning Slash or Torcleaver. DRK is fixed.
    This was on the first page of this thread.
    (0)

  4. #4
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    I believe DRK is considered the weakest melee job currently. It really needs a buff, and not a magic based one either. Something like adjusting last resort and giving it the same length and recast as berserk would be a start, and then go from there.
    (0)

  5. #5
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Why don't we leave abyssea out of this? Abyssea isn't going to be the end all of FFXI, and if it is, please tell me now so I can finally quit. DRK has no immediate issues, the problem is that other jobs received major updates that currently shine in Abyssea. While they are still great outside of Aby, DRK can still meet and often beat other jobs if you're actually good at it. DRK doesn't need a super crit WS for spike damage. Honestly, I understand Quietus isn't something that met peoples' expectations, and I'm a bit disappointed as well. Why would you implement MND (DRK's WORST basic stat) into ANY weapon skill used by this particular job? In fact why would you implement MND into ANY weapon skill for ANY job? That's just a terrible way of saying "F YOU" to people who enjoy the job. Well that didn't stop us from using Guillotine all these years. I actually like using Quietus... in Campaign Battles... and other irrelevant crap... Spike damage isn't DRK's best feature any more, but DPS isn't out of the question yet. Perhaps with extended Last Resort duration it can be the strongest DD as I envision it.
    (0)

  6. #6
    Player Dooom's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Dooom
    World
    Phoenix
    Main Class
    SMN Lv 90
    Quote Originally Posted by Harukusan View Post
    Why don't we leave abyssea out of this? Abyssea isn't going to be the end all of FFXI, and if it is, please tell me now so I can finally quit.
    You may want to quit then, or at least take a break until the next update, as Abyssea *is* the focus of 95% of FFXI these days. And in Abyssea, drk is only good for blue procs. And I say this as someone who really enjoys playing drk.

    But I never see that happening. lol
    And no, it's not that the THFs suck.
    You may want to look harder, then.

    Drk fix for Abyssea: Make Insurgency be a crit-based WS. Let the fun times roll.
    (0)

  7. #7
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    while every other job in the game has no JA which kills them
    Ninja...?

    Also, dread spikes, stun, drain, etc.
    (3)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,165
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    DRK is only probelmatic in abyssea because of the lack of a scythe WS that benefits from Razed Ruins. Outside of abyssea, it's fine.
    (0)

  9. #9
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    DRK is only probelmatic in abyssea because of the lack of a scythe WS that benefits from Razed Ruins. Outside of abyssea, it's fine.
    Sub THF and force crit with sn... hahaha I can't say that with a straight face
    (1)

  10. #10
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Basically support making Insurgency a crit WS.

    Otherwise, the big problem I've witnessed of the DRK community is that they'd pretty much give up all its magic for more martial prowess if they had the choice. That's not all that unsurprising given how mediocre DRK's magical side actually is on top of things like Hasso/Seigan from /SAM (Ya know, the /NIN of two-handers) adding further to (re)cast penalties, thus diminishing the precious damage people oh so cherish over utility. It's a bit of an inverse to the Melee RDM issue, really, and testament to how SE's early forays into hybrid jobs weren't all that great.
    (0)

Page 2 of 15 FirstFirst 1 2 3 4 12 ... LastLast