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  1. #21
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Quote Originally Posted by Cream_Soda View Post
    They're totally flaming fireballs, can't you just pretend you're doing a "haduken" or something?

    Maybe try to think of yourself as one of these?
    (0)

  2. #22
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    no disk space is saved because of the redundant information.
    The WS have their own dat files, but the animations are not part of them. The animations are actually in several different places. The motions made by the character itself are part of the core animations associated with each race. The visual effects applied on the target are in a different place. Many WS use the same character motions and these do not consume additional space for each WS. Only the distinct visual effects consume additional space, and if those visual effects use any identical textures (a recolor is most likely a different texture in FFXI, though more advanced engines can recolor textures (these are called procedurally generated) without needing extra space) that DOES save memory/space.
    (1)

  3. #23
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Most of what you said is wrong. The full animation for ws is is each .dat for the ws, not for the character .dats. And with gear, both the textures, and model are stored in every .dat, they are no seperate.
    (1)

  4. #24
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Actually, it's most of what you said that's wrong. If that were accurate, the the game would take up several orders of magnitude more space than it currently does. But go on and keep telling yourself that. What you are seeing are references to other data, not the actual data itself.

    (Note- there are a number of duplicate textures in the dats. However there are many items that share the same images and model for which only one corresponding texture I was able to find.)
    (1)
    Last edited by Alhanelem; 04-10-2011 at 08:28 AM.

  5. #25
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Cream_Soda View Post
    Maybe if they made the flame design gold?
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  6. #26
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,131
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    They really should have remained shorts. You can hardly see the boots at all.
    (0)

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