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  1. #11
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    I agree mnk AF3 legs doesn't match with the rest of the set. However, I like how they look, lol.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  2. #12
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    If they reskinned it to something that looked even similar to the rest of the set, it wouldn't be.
    What's even on the pants? Flaming fireballs or something? They totally make things go faster.
    (0)

  3. #13
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by blowfin View Post
    What's even on the pants? Flaming fireballs or something? They totally make things go faster.
    http://images.wikia.com/ffxi/images/...ttire-Full.PNG


    Sooooo mismatched :/
    (1)

  4. #14
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Alhanelem View Post
    fixed that for ya.
    Uh, no. And even if they were, reskins use EXACTLY THE SAME AMOUNT OF DISK SPACE, AND MEMORY AS ORIGINAL TEXTURES.
    (0)

  5. #15
    Player bishop's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Bishopward
    World
    Sylph
    Main Class
    COR Lv 91
    Make the pants blue, and flames gold. The end.
    (0)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by rog View Post
    Uh, no. And even if they were, reskins use EXACTLY THE SAME AMOUNT OF DISK SPACE, AND MEMORY AS ORIGINAL TEXTURES.
    Um... yeah,, and that's the point? Not needing to use different textures and animations would save disk space/memory?
    Texture A and texture B of the same object do NOT use the same amount of disk space. They recycle stuff because
    1) (models) The same model/object can be made to look many different ways with different skins (Using the same model saves disk space
    2) (textures) The same texture can be used in many different places without people noticing, or where they notice, without them caring Using the same texture many times saves both disk space (from not using a different texture) and memory (The same texture used multiple times only needs to be loaded once)
    3) (animations) The same animation can be used with many different objects. Using the same animation instead of a new one also saves disk space.

    Reusing art assets is not about a lack of ideas, it's about efficiency.

    You've been pwned. Next.
    (3)

  7. #17
    Player rog's Avatar
    Join Date
    Mar 2011
    Posts
    1,208
    You are wrong. The models, textures, and animations all use the same file.
    (2)

  8. #18
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    You've been pwned. Next.
    Internet super hero up in here
    (1)

  9. #19
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    You are wrong. The models, textures, and animations all use the same file.
    You clearly have absolutely no idea what you're talking about and you know nothing about how the data files and data in general works. Different textures do NOT use the same file unless they are both in the same dat file. And even then, the dat file's size is the total size of all the things inside of it anyway, so it doesn't matter if it's the same file or not, it still takes up more space if there are more textures.

    DAT files are archives. They contain multiple peices of information within them, yes. But the individual pieces of information within them vary in size. Different textures have different sizes, different models have different sizes, and this results in DAT files that have different sizes (Ignoring the fact that different DAT files have different amounts of objects in them).

    Please, stop posting stuff like what you said. You're only making yourself look worse with each post- but since you seem to be intentionally trying to get yourself banned anyway, I guess it doesn't matter. Even using your own logic, that the "same file" is being used,this isn't more efficient how?
    (1)
    Last edited by Alhanelem; 04-10-2011 at 06:00 AM.

  10. #20
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    Quote Originally Posted by rog View Post
    You are wrong. The models, textures, and animations all use the same file.
    Yeah, each piece of equipment/area/WS/etc. has it's own .DAT file. So as someone mentioned earlier, both Kasha and Fudo have their own .DAT file housing their own animation and effects. So while the animation is the same, no disk space is saved because of the redundant information.

    While he is right that it is about efficiency. It's much cheaper and faster to modify equipment/textures/areas/etc. than create new ones. And considering the dev team probably consists of 3 members now, it's about the only choice they have.
    (0)

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