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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    You still have to deal with latency,
    I'm ignoring latency because that's a given. We deal with that for everything in the game. When you gain control of your charaacter is impacted by latency, so that was already factored into my post.

    I would support a 20-second buff that made raised person immune to all forms of damage and enfeebles. Make it so that any action that generates enmity on anything (sleep/provoke/attacking/etc, as well as curing anyone on a mob's hatelist) removes the protection. I would even make rest-hate break the protection as you should be smart enough to rest away from the boss.

    Direct agro should also break the invulnerability.. say the alli wipes, someone gets up and agroes everything.. They shouldn't be immune to damage for that.
    The first part I basically said already, but you bring up a good point about aggro. I think the protection should only be a couple seconds after gaining full movement control though, so I'm not sure if it needs special consideration because at best you will get hit 2-3 times before you die again.

    Frankly I"m only bugged by the fact that when I get raised, my HP immediately becomes nonzero but I have to sit through a long animation before I"m truly raised, during which time I can still die. While I don't mind being more generous than that, It only bothers me that I can die within a fraction of a second of accepting a raise, even if I try to time it to get up between TP moves. I should at least be able to avoid dying until pressing buttons will actually interact with my character.
    (0)
    Last edited by Alhanelem; 03-17-2016 at 03:02 PM.

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