And the mages, unlike the melee are safe from random deaths most of the time. What frequently gets melee is a double whammy combining a tp-move/aga/potent poison. Mages, usually, can position so they're safe from all, or at least most, of a boss's attacks.
People don't dismiss melee because they're more likely to get the tank killed so much as they're more likely to die themselves.
A SIMPLE EASY boss like the IG Ironsides is made so much harder with melee, not because they're likely to get me killed but because they're likely to die themselves, slowing the fight because they're not available to participate in skillchains.
Meanwhile, there's not a single boss in the game where mages (the "glass cannons") are more vulnerable than melee. Bosses like Delores, where she ignores enmity if someone attacks her from a distance, just have the mages standing in melee range. Unless casting, mages can sacrifice all slots to DT/PDT/MDT/Pet-DT/Refresh*/Regen. A melee still craves haste, accuracy, DA/TA, etc.
Refresh is certainly nice, but with so many sources of very potent refresh (BRD,GEO,COR,RDM/Sublimation) or sustainability (Convert, up to 3 tiers of Aspir, Myrkr, BLM AF Reforged Body, WHM Empy Pants, Devotion, Radial Arcana) refresh from gear is just not as potent as it used to be.
To be honest, as much as I love gear-swapping in combat, I don't see how they could reverse course in this trend in a game where combat-gear-swapping is a thing. I'm not at all asking for them to remove combat-gear-swapping either.
BLMs and SCHs aren't glass cannons anymore, they're rock-solid machine guns. They have near endless MP, produce minimal hate, feed much less TP and require very little babysitting
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I would support a 20-second buff that made raised person immune to all forms of damage and enfeebles. Make it so that any action that generates enmity on anything (sleep/provoke/attacking/etc, as well as curing anyone on a mob's hatelist) removes the protection. I would even make rest-hate break the protection as you should be smart enough to rest away from the boss.
Direct agro should also break the invulnerability.. say the alli wipes, someone gets up and agroes everything.. They shouldn't be immune to damage for that.

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