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  1. #1
    Player Celebrimbor's Avatar
    Join Date
    Mar 2016
    Location
    Bastok
    Posts
    4
    Character
    Celebrimbor
    World
    Asura
    Main Class
    DNC Lv 99

    Keeping content relevant

    There is a rich and plentiful library of wonderful content yielding an awesome variety of level 75 equipment, it is a shame for that content to go to waste.
    There should be 75 cap dungeon instances of Beadeaux, Davoi, and Castle Oztroja, with NMs inside leading up to a Boss. These 75 cap dungeon crawls would yield Item level 119 equipment. The dungeons should be hard, requiring 12-18 people well geared, and the rewards should reflect that difficulty. This will make all the old content relevant again, people will want salvage sets and 75 abj gear, and will make linkshells relevant again as well, requiring an alliance to beat it.
    (3)

  2. #2
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,064
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    I'm not sure about those zones, but I do support making more level-capped content, as long as it's relevant (read: drops 119 gear). We spent too much time at 75, let us use some of that gear again.
    (0)

  3. #3
    Player Pixela's Avatar
    Join Date
    Jul 2014
    Posts
    1,909
    Character
    Lilpotato
    World
    Asura
    Main Class
    THF Lv 1
    Honestly what they should do is add avenues for people to solo/ duo /trust stuff like this in a longer route to get good 119 gear. The geared players, or players with contacts / linkshell can still do it the faster way and the "scrubs" can gear up at a much slower pace to possibly get to the point they are acceptable to the minority for inclusion.

    The current system still favors the minority and leaves the majority out in the cold, there is no slope to gear up anymore.

    FFXI these days is mostly centered around mercing content, because there simply is no slope to build yourself up. It's sad that the last ABJ rainbow event put more endgame gear on players than the previous year of normal play did.

    Also keep in mind that alliance content on a server that isn't Asura and Odin is not going to work, and server merges are not going to happen.
    (2)

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Pixela View Post
    Honestly what they should do is add avenues for people to solo/ duo /trust stuff like this in a longer route to get good 119 gear. The geared players, or players with contacts / linkshell can still do it the faster way and the "scrubs" can gear up at a much slower pace to possibly get to the point they are acceptable to the minority for inclusion.

    The current system still favors the minority and leaves the majority out in the cold, there is no slope to gear up anymore.

    FFXI these days is mostly centered around mercing content, because there simply is no slope to build yourself up. .
    Yep, this is what kills my will to play.
    (0)
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  5. #5
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Olor View Post
    Yep, this is what kills my will to play.
    The fact that there's only a handful of jobs that can even participate in content even when well geared doesn't help, either. Or that even when you can do a thing with other set ups, you're doing it "wrong" if you do.
    (1)

  6. #6
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    That's more or less what they've been doing for years.

    Limbus II, Dynamis II, NNI (for their day).

    UNMs are frequently straight upgrades (or very near it) from classic NMs and so are several Escha NMs. High-Tier Battlefields are also in the spirit of this.

    ---

    So what you're asking is not for keeping content relevant, which they've been doing, but for keeping old gear relevant.

    If this old content is hard (as it should be), then it's important to properly gear. What's that mean? I need to go refarm AF+1 gear, relic gear? Maybe they can just scale back the 119/109 versions of AF,ETC in these zones, but I need to buy another Scorpion Harness, Haubergeon, and Dusk Gear? I need HMP sets (bye bye Refresh II). I can barely manage the space to properly gear the jobs I have.

    Not to mention how much RUN and GEO would change the landscape of the contest.

    Finally, and most importantly, most populations are not healthy enough to stock alliance-level content especially when you're expecting these new 99s to have brutal--admittedly you probably should have this one anyway, loquacious, boxer's mantle, resist sets (gross).
    (1)
    Last edited by OmnysValefor; 03-06-2016 at 12:55 AM.

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,181
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't think it's a good idea to make any more content requiring more than one full party anymore, it's just too difficult to get a group together unless you belong to a strong, established clique.

    Content doesn't have to require a ton of people to be challenging.
    (4)
    Last edited by Alhanelem; 03-06-2016 at 12:23 PM.

  8. #8
    Player zataz's Avatar
    Join Date
    Aug 2011
    Location
    the land of nod
    Posts
    198
    Character
    Cardgrey
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Alhanelem View Post
    I don't think it's a good idea to make any more content requiring more than one full party anymore, it's just too difficult to get a group together unless you belong to a strong, established clique.

    Content doesn't have to require a ton of people to be challenging.
    i agree with this
    (0)

  9. #9
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Content requiring more than one party does have its advantages. Content requiring large groups is more fun to experiment with, because there's more flexibility in group building. True, the larger community will usually just find the one easiest strategy and double down on it, but that applies to any content, really.

    Not sure how I feel about the proposal for making 75 items useful again, though, given that most of us have reforged and/or thrown away all our 75 gear. While I agree there are some things about the 75 cap that made combat more interesting (Omnys pretty much listed all of them), things like inventory woes and the need to recollect 75 gear don't sound very appealing to me.
    (0)

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,181
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Not sure how I feel about the proposal for making 75 items useful again
    Well they've already offered high tier versions of 75 (and earlier) items via unity NMs. That's fine, I don't see the point in making old 75 items "relevant again" when equivalents exist in many cases for 119. Sounds to me like some people just dont want to do the work.
    (0)

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