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Thread: Cloudsplitter

  1. #131
    Player Areola's Avatar
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    Mar 2011
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    This is bad... I've been reading that post with google translate. Its crazy that they think the general population is stupid enough to buy that crap. Mocchi is clearly lieing about those test results(maybe not mocchi personally if hes just relaying the message), and everyone knows it. It looks clear to me that with only one DEV response followed by silence that CS will be GARBAGE FOREVER.
    (0)
    The Sublimely Magnificent Ject Shot Mark III

  2. #132
    Player Stabbytabby's Avatar
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    Jul 2011
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    Character
    Stabbytabby
    World
    Valefor
    Main Class
    BST Lv 99
    Quote Originally Posted by Louispv View Post
    What the hell game are they playing then? Just went outside jeuno and did each ws on the same cockatrice. 620~Cloudsplitter and 740~primal rend with the same gear for both WS's. (and since the farsha adds 7 STR and 7 MND, but no CHR, that's already giving an unfair advantage to cloudsplitter.)

    In what game is cloudsplitter stronger? And in what game is it even possible to do a 4k cloudsplitter. Mine does 2k~ with full Matt gear, RDM sub, Lion/Blinding Horn/ baying moon, and an ascetics. Even if I had Lion/ultimate/Hell's Guardian and an 11 wizard roll with a BLM in the party, that's only 56% more damage, or 3.2k damage. 4k is not even possible.


    No, even if the empyrian ws is inferior to previous weaponskills, it is always the best choice for every weapon when adding the aftermath, since the damage is usually only 1 or 2 aftermath triggers behind the best WS. Victory Smite with a verethegna is better than stringing pummel, even though stringing pummel does a little bit more damage, for example.

    Every weapon that is, except farsha.
    This has been my experience as well. My Farsha is yet another cruel joke played on BST. Gigantically inferior to Rampage inside Abyssea and still subordinate to Rampage and Primal Rend outside. I don't know how SE managed those numbers, but, no matter how they did it the most important thing for the Devs to consider is this:

    ABYSSEA IS ENDING, so I don't really care how they managed their alleged 4k CSplitter because outside where the future of 'endgame' is I can't beat a Rampage and am lucky to do half the damage a CDC sword does on a ws.

    So Devs, please humor us BSTs (and WARs) and try testing Cloudsplitter outside the goofball universe of Abyssea. Preferably with some kind of actual info on gear/tp/buffs.

    As it stands we have good numbers from players in this thread (and my own experience) that makes your assertion that Farsha is not a joke ring hollow. My pretty golden axe can be beaten handily with a Fire path weapon and a L55 weaponskill. Please fix this.
    (3)

  3. #133
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    Quote Originally Posted by Stabbytabby View Post
    As it stands we have good numbers from players in this thread (and my own experience) that makes your assertion that Farsha is not a joke ring hollow. My pretty golden axe can be beaten handily with a Fire path weapon and a L55 weaponskill. Please fix this.
    Well, no, the massive base damage will make it better than the fire axe for rampage. Of course if you don't use Cloudsplitter, there's no point in getting a farsha...

    Got half way through the alfard fangs, and gave up. I've started on Guttler, it's a better axe. Least the double damage proc on that doesn't make me use Onslaught to get it.
    (0)

  4. #134
    Player Keinn's Avatar
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    May 2011
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    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    I hate to admit it after how much I've complained, but I finally got Cloudsplitter working the way they claim it to in abyssea without sacrificing Razed Ruins or using 300 TP every time. It took switching to War to get the best results (2400-4000 @100TP), but its not too terrible on BST either(1900-2500 @100TP).

    *Make a TP bonus axe.
    *Do the quests and NMs to get all of the cruor buff enhancing KIs
    *Optimal atma sets:
    --RR/HellsGuardian/Lion for good CS damage, triple attack, PDT, and Zanshin I want to use this set.
    --RR/HellsGuardian/Ultimate for highest CS damage, but lost some triple attack/PDT
    --RR/Ultimate/Lion for good CS damage, triple attack, and PDT. I currently use this set due to never having fought PW.
    *Merit Warcry TP bonus to full, and abuse this whenever using Cloudsplitter @ 100-150 TP
    *Use restraint
    *I'm sure i don't need to tell most Farsha owners how to gear up. M.Atk > STR/MND, stack as much as you can.
    -Here's my humble CloudSplitter set to refer to.
    *Use Ascetics Tonic or Gambir whenever possible.

    The damage #s also don't seem to scale down with higher level monsters.(unless elemental resistances get involved.) All of my 4k+ numbers were VS T-VT Crabs, Spiders, and Birds, but Sobek was taking 3000-3800 with 100TP as well. It felt surreal, and might I say good as hell, to be outdamaging the CDCs and Blade: HIs that were being thrown at it.


    PS: This is not to say cloudsplitter is fine as it is, per say. I still think it needs to be improved. It still sucks worse than rampage outside abyssea, and takes a lot more tweaking, extra steps, and sacrifices to even be usable in abyssea. I think they should increase it to at least Wildfire's rank in power.
    (0)
    Last edited by Keinn; 09-13-2011 at 02:18 AM.

  5. #135
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    Your damage is till going to be absolutely terrible with that set up. Your WS damage is now passable, but you've reduced your dot by more than half. You've lost more damage than you've gained, and that's on WAR, a job with far more damage capability than BST. (No warcry or restraint for instance.) And none of that works outside abyssea.

    Plus, you should be doing 10k with Ukko's fury, so cloudsplitter can never be useful, neither for BST nor WAR.
    (3)

  6. #136
    Player Zaknafein's Avatar
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    Mar 2011
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    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Yeah the gimping to your DoT by using those atmas on War is unacceptable. On Bst you'd be gimping yourself, and your pet. The fix to farsha needs to be done so wether we're on war or bst we can put out at least comparable to rampage damage without sacrificing the standardly used atmas for both jobs. Otherwise what the hell was the point of putting this empy into the game for bst. Do all that work so you can do as much or less total damage than rampage with the aftermath included? On War it's even more egregious.

    I was under the impression that SE was making the game more user friendly nowadays, and removing the parts that made no sense or needlessly wasted time. The situation as it stands atm with cloudsplitter most definitely falls into those two categories.
    (2)

    ~Party Rock Anthem~

  7. 09-13-2011 01:32 AM

  8. #137
    Player Keinn's Avatar
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    May 2011
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    Character
    Keinn
    World
    Bahamut
    Main Class
    BLU Lv 99
    The fix to farsha needs to be done so wether we're on war or bst we can put out at least comparable to rampage damage without sacrificing the standardly used atmas for both jobs.
    That would be best, for sure.
    (0)

  9. #138
    Player Tabbie's Avatar
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    Aug 2011
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    Character
    Tabbie
    World
    Carbuncle
    Main Class
    MNK Lv 90
    Being a full time mage for the most part, BST is still my favorite job to play. I built the Farsha for my love of the job, and while I don't regret it, It's *Definitely* extremely underpowered as it stands. While I'm pretty much repeating what everyone else said in this post... I'm really hoping for some English Dev feedback regarding this weapon and where it stands. Outside of Abyssea, Rampage shines over this WS. Inside Abyssea, yes, it is *much* easier to get CS numbers higher than Rampage - But at the cost of just about everything else. When I can pull higher numbers from Rampage at 100 TP (with VV/SS/RR averaging at around 2500 to 3k with an incomplete melee setup) then I can at CS with 300 TP (Missing only Novio / SuneAte), with an emp weapon, there is a problem. Since the melee Atmas allow my pet to deal much more damage, what there is *no point* to focus on a MAB set for Cloudsplitter. It severely gimps our damage overall and I don't think the JP Dev team understands that.

    Either that, or they're trolling us and they're gonna fix it next update and we'll be happy!
    (1)

  10. #139
    Really, this is the test I would like to see them do.

    Start with one Warrior who has a Farasha and is geared and atma'd up for Cloudsplitter damage. Check out his total damage (melee and weaponskill) over 100 mobs of the same variety and level.

    Get a second Warrior who has a Farasha and is geared and atma'd up for Ramapage damage. Check out his total damage (melee and weaponskill) over 100 mobs of the same variety and level.

    Now, let's get a third Warrior who has a Ukonvasara and is geared and atma'd for Ukko's Fury damage. Then try to justify to us why Farasha should be terrible.
    (2)

  11. #140
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    Quote Originally Posted by Septimus View Post
    Really, this is the test I would like to see them do.

    Start with one Warrior who has a Farasha and is geared and atma'd up for Cloudsplitter damage. Check out his total damage (melee and weaponskill) over 100 mobs of the same variety and level.

    Get a second Warrior who has a Farasha and is geared and atma'd up for Ramapage damage. Check out his total damage (melee and weaponskill) over 100 mobs of the same variety and level.

    Now, let's get a third Warrior who has a Ukonvasara and is geared and atma'd for Ukko's Fury damage. Then try to justify to us why Farasha should be terrible.
    No, they just need to compare cloudsplitter and rampage outside abyssea. You know, where we have no way of making it more powerful? The place where it does half the damage of rampage even with the aftermath?

    And this is all ignoring that it's magic damage, so every RDM or WHM monster, every monster with shell, and every NM in the game takes half damage straight off the top, with nothing we can do about it. The whole conceit behind magic damage ws's is that they are better for high defense enemies. But they're not, even on slimes/crabs, rampage still always wins in terms of damage. So what the hell is SE smoking?
    (1)

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