Cloudsplitter is a lightening elemental attack WS. Its pretty good for an ele WS, don't know why people are expecting it to compare to other crit hit WS. The reason your seeing all these crazy wildfire numbers is that the COR's are stacking it with +Fire / MAB atma's while your using RR / Apoc types. You want to do crazy damage on cloud splitter your going to need,
Atma of the Lion
Thunder Damage +40%
Triple Attack +10%
Physical Damage Taken -10%
Atma of the Blinding Horn
Thunder Damage +30%
Magic Damage Taken -10%
Conserve MP: Minor (useless on the jobs involved)
Atma of the Ultimate
Magic Attack Bonus +50
Magic Accuracy +50
MP -25% (useless on the jobs involved)
As for the stat to use more testing needs to be done on how this WS's fINT works. INT isn't always used for fINT, Wildfire use's AGI (P_AGI - E_INT) instead, along with a few other WS's. This could use STR or MND for fINT along with being one of the WSC's. MAB is also something to look at, pack it on whenever possible but please remember that 1 MAB does NOT equal 1% extra damage, this is a myth. The amount of additional damage is based on how much MAB you already have.
You have 24 MAB (from /RDM or /BLM) and you put on the 5% earring.
1.29/1.24 = 1.0403, or +4% damage not 5.
If your already at 74 (from atma + MAB II) then its,
1.79/1.74 = 1.0287 or +2.87% additional damage.
And while brewing you should be dealing retarded damage, technically thunder has more +DMG then fire. Fire can get +60 from two atma's, thunder gets +70 and the accuracy to go with it. Only their +2 feet and tendency to sub RDM lets them deal that kind of damage. As a WAR (or BST) your also dealing melee damage, so while your ZOMFG numbers may be less your still crushing them in total damage.

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