Results 1 to 10 of 155

Thread: Cloudsplitter

Hybrid View

  1. #1
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    The only problem i have with the whole "let pets have aftermath" idea

    Aftermath is kinda sucky. It doesn't proc enough to justify itself. And half the time the duration is wasted changing from mob to mob.

    Don't get me wrong, Pets getting aftermath would be cool. But if thats the only change they made to cloudsplitter it would still suck.

    It needs a serious damage boost to make it viable. It should easily be twice as strong as other normal Magic WS's

    Side Note:
    Personally i think aftermath should be based on a swing counter not a duration. I.E. 100% tp = 10 swings with a chance to deal double dmg ect ect. And the counter should overwrite (not stack) Ex. I have 3 swings left but i use WS at 100% and now im back at 10 swing counters (insted of still being at 3 or stacking to 13).
    (2)

  2. #2
    Player Stabbytabby's Avatar
    Join Date
    Jul 2011
    Posts
    13
    Character
    Stabbytabby
    World
    Valefor
    Main Class
    BST Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    The only problem i have with the whole "let pets have aftermath" idea

    Aftermath is kinda sucky. It doesn't proc enough to justify itself. And half the time the duration is wasted changing from mob to mob.

    Don't get me wrong, Pets getting aftermath would be cool. But if thats the only change they made to cloudsplitter it would still suck.

    It needs a serious damage boost to make it viable. It should easily be twice as strong as other normal Magic WS's
    .

    I may have been unclear so let me make it easier to read should a Dev skim this before morning coffee/tea.

    CLOUSPLITTER'S DAMAGE IS MUCH TOO WEAK COMPARED TO OTHER EMPYREAL WS.

    I think Farsha needs a serious boost to compete with the other Empyreals. An increase in the CS base damage and perhaps some kind of additional effect.

    It needs a substantial boost to its damage to even compete with a old ws like Rampage let alone other Empyreal ws. That said, I fear SE is unlikely to raise the damage significantly as I'm sure it was originally made so low for some odd balance issue the same way SE 'balances' many pet job things. (Looking at you, Drum Magazine and the 'no Samba for pets' emergency update.) If I'm wrong and the low damage is an oversight and it's increased to be where I'd normally use it over Rampage that'd be fine.

    However, as I suspect the 'elemental ws fix' will be used as the underwhelming silver bullet that 'fixes' my Farsha, copying the aftermath to the pet as an additional effect as well seems reasonable as the Mythic already does this. It also comes with a built in balance factor by not jacking up the already extremely powerful Warrior due to his lack of pets and by the Beastmaster needing a live pet to benefit.

    (This post made before my own coffee, so please be kind. ^^)

    SIDE REPLY: You raise a good point about the weakness of aftermath, but, I was thinking more of a fix for this weaponskill than an overhaul for all Emps. While your idea has merit it wouldn't change the relative power between the ws, which is what I'm more concerned with. Wildfire, Ukko, etc. hardly need more DD power. This seems more like it needs its own topic so I'll leave it here.
    (0)

Tags for this Thread