Yeah, I did. I thought you were proposing a Cloudsplitter boost to be the solution to BST's DD woes. After some of the shit I've read on this forum, it wouldn't exactly be out of line.
I approve of boosting Cloudsplitter by a factor of 2-3.
Yeah, I did. I thought you were proposing a Cloudsplitter boost to be the solution to BST's DD woes. After some of the shit I've read on this forum, it wouldn't exactly be out of line.
I approve of boosting Cloudsplitter by a factor of 2-3.
I don't think it even needs that much, it's quite strong outside Abyss and it makes /RDM a very good sub choice with fencer and the MAB bonus. Somewhere between a 25% and 50% buff would probably do the trick while not overpowering.
Apart from brew I don't think it's realistic to expect it to perform very well in Abyss anyway. Even less realistic after the increases for crits. I've fairly casually gained an extra 5% crit. damage boost from Augments too - further pushing Rampage ahead.
Remember the buff for Bora Axe SE? Little bit of that for a WS that actually has potential please.
I thought the bit about burning the roast would have been a sure tip off.Yeah, I did. I thought you were proposing a Cloudsplitter boost to be the solution to BST's DD woes. After some of the shit I've read on this forum, it wouldn't exactly be out of line.
I'd personally like to see Cloudsplitter do around 1600 damage with 100TP and a good WS set, without atmas. (perhaps 2200-2600ish damage with 300TP) This would put it at least somewhere in the ballpark of rampage, making it worth using for aftermath.
Perhaps then, with atmas, it could be boosted to almost compete with other Empyrean weaponskills inside abyssea.
Last edited by Keinn; 05-30-2011 at 06:56 AM.
A friend recently finished his 85 and he dose 1k-2800 outside of abyssea on bst without any MAB gear.
Pro tip: He's probably lying to a certain extent.A friend recently finished his 85 and he dose 1k-2800 outside of abyssea on bst without any MAB gear.
With a near full build and /RDM my base damage is around the 1100-1200 mark with 100TP on targets that don`t have any built in resistance. Extrapolating from that figure I`d expect to see around 1500 with 200 TP and towards 1800 with 300TP.
So let`s see, thats including around +45 MAB.
Even with double thunder weather + day bonus you`re not going to get too far above 2k.The only way I can see figures getting towards 3k is if you`re doing tests on mobs like Qutrub.
Regardless, tell us his build and we`ll give you some results![]()
Just to make sure there wasn't some kind of ninja fix on this, I went out and tested it. Same weak cloudsplitter.
Target: Valkurm Dunes, Beach Pugils
Water Day, no weather, waxing gibbous Moon, Ninja Sub
@100TP
849 (using WS Gear: STR+80, MND+42, MAB+12-24 depending on moon, was waxing gibbous)
567 (using TP Gear: STR+41, MND+7, MAB+0)
@300TP
1299 (using WS Gear: STR+80, MND+42, MAB+12-24 depending on moon, was waxing gibbous)
1008 (using TP Gear: STR+41, MND+7, MAB+0)
Just wondering if anyone has found a useful purpose for Cloudsplitter yet. Ive been messing with this WS for a while now and all i can come up with is "Rampage or GTFO"(unless under rare/uncommon circumstances)
The Sublimely Magnificent Ject Shot Mark III
It's a complete let down, and a joke compared to any decent empy WS. Bst and war already had other tools to get amber with. Outside abyssea it's awful, and lags far behind rampage. Aside from being one of the better options for base damage @level 90 it's nothing more than a brew toy (which bst already had covered with Primal Rend). If it isn't tinkered with to at least bring it up to rampage damage it's not even remotely worth investing the effort into.
~Party Rock Anthem~
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