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Thread: Cloudsplitter

  1. #41
    Player Valmur's Avatar
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    Mar 2011
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    11
    Character
    Valmur
    World
    Cerberus
    Main Class
    BST Lv 99
    Yea that's pretty much what I do, get 300tp doe 90sec aftermath for good dps (also with proc from the +2 set) gets a nice boost then spam rampage and repeat

    (Now to work on guttler!) D:
    (2)

  2. #42
    Player Areola's Avatar
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    Mar 2011
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    91
    I'm not saying the farsha is a bad weapon. The only weapons that beat it are the relic and mythic. But it is crappy that all the other empyrean weapons have a powerful or useful weapon skill that doesnt require 3 atmas and or 300% TP to do damage. Also the aftermath punishes the hell out of you if your duel-welding unless you sacrifice 2 rampages to get 300%TP. You'll lose out on 3-10k of rampage damage and the aftermath isn't going to make up that difference. Axe and shield would work better toward the aftermath effect and you gain fencer.
    (1)
    The Sublimely Magnificent Ject Shot Mark III

  3. #43
    Player Gotterdammerung's Avatar
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    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Aftermath should overwrite itself. Aftermath should effect pets. TP mod should be bumped from 3.75 5 6 tooo 5 6 7
    or the enitre Ws should be made AoE. And TP bonus effects from renauds +2 and atma of smiting blow SHOULD affect aftermath (they dont right now).

    This WS isnt the worst thing ever. It has its uses but comparing it to everyother Emp WS it is just aweful and needs a bump.
    (2)

  4. #44
    Quote Originally Posted by Areola View Post
    I'm not saying the farsha is a bad weapon. The only weapons that beat it are the relic and mythic. But it is crappy that all the other empyrean weapons have a powerful or useful weapon skill that doesnt require 3 atmas and or 300% TP to do damage. Also the aftermath punishes the hell out of you if your duel-welding unless you sacrifice 2 rampages to get 300%TP. You'll lose out on 3-10k of rampage damage and the aftermath isn't going to make up that difference. Axe and shield would work better toward the aftermath effect and you gain fencer.
    But the question is, does the aftermath do enough damage that it justifies giving up both Rampage and your off-hand axe or is the base damage high enough that you can ignore the aftermath and simply use Rampage all the time?

    Honestly, it sounds like the Devs went an out of their way to deter people from making this Axe. I feel like I am wasting my time trying to build one.
    (1)

  5. #45
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Areola View Post
    I'm not saying the farsha is a bad weapon. The only weapons that beat it are the relic and mythic. But it is crappy that all the other empyrean weapons have a powerful or useful weapon skill that doesnt require 3 atmas and or 300% TP to do damage.
    If you're not using MAB and fire affinity atmas with Wildfire you're doing it wrong. That's why Armageddon is a much better weapon for COR than for RNG (who are better off with Gandiva)
    (0)

  6. #46
    Player Xilk's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    Aftermath should overwrite itself. Aftermath should effect pets. TP mod should be bumped from 3.75 5 6 tooo 5 6 7
    or the enitre Ws should be made AoE. And TP bonus effects from renauds +2 and atma of smiting blow SHOULD affect aftermath (they dont right now).

    This WS isnt the worst thing ever. It has its uses but comparing it to everyother Emp WS it is just aweful and needs a bump.
    yes to aftermath w/ pets and AoE. I;m not worried about the modifiers so much though. however, if cloudsplitter was AoE... lolz that would be fantastic!

    ducal guard, Lions, RR, :P AoE farming and working on mass kill magian axes would be so much fun this way! I had to use Aeolian Edge on dagger to do this, and while it was fun.. its a dagger, and wind doesn't match my atma so much, and it doesn't work on puks....

    Meh, I'm really waiting to see adjustments to Mythics. Aymur is no. 1 for BST. It has the aftermath including pets, AND it has pet attack bonus . (plus higher base damage at level 90).
    (0)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  7. #47
    Player blowfin's Avatar
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    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    (plus higher base damage at level 90).
    True yet misleading, Farsha wins in DPS (quite nicely) by virtue of the lower delay.
    (0)

  8. #48
    Player Areola's Avatar
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    Mar 2011
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    91
    Quote Originally Posted by Septimus View Post
    But the question is, does the aftermath do enough damage that it justifies giving up both Rampage and your off-hand axe or is the base damage high enough that you can ignore the aftermath and simply use Rampage all the time?

    Honestly, it sounds like the Devs went an out of their way to deter people from making this Axe. I feel like I am wasting my time trying to build one.
    I can tell you that with duel-weld the aftermath doesn't make up for the damage loss because of the large delay between attack rounds. Keep in mind that this is with only gear haste and unfortunately i don't have a personal bard/whm to fallow me around . I haven't tried it out one-handed yet.

    And also regards to the weapon and weapon skill In my opinion its not worth it, I strongly feel like i wasted my time making it, and i would advise against making the weapon unless you can take it strait to lv 90(charmer's merlin has the same base damage as the 85 farsha). and the ws only makes my regret more painful. But that's my opinion.
    (0)
    The Sublimely Magnificent Ject Shot Mark III

  9. #49
    Quote Originally Posted by Areola View Post
    I can tell you that with duel-weld the aftermath doesn't make up for the damage loss because of the large delay between attack rounds. Keep in mind that this is with only gear haste and unfortunately i don't have a personal bard/whm to fallow me around . I haven't tried it out one-handed yet.

    And also regards to the weapon and weapon skill In my opinion its not worth it, I strongly feel like i wasted my time making it, and i would advise against making the weapon unless you can take it strait to lv 90(charmer's merlin has the same base damage as the 85 farsha). and the ws only makes my regret more painful. But that's my opinion.
    Well, that's depressing, but thank you for your honesty. Maybe if we put a bug in the developer's ears they can make the weaponskill useful for something other than brewing and on par with the other DD weapons.
    (0)

  10. #50
    Player Areola's Avatar
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    Mar 2011
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    91
    That's what i'm hoping for.
    (0)
    The Sublimely Magnificent Ject Shot Mark III

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