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Thread: Cloudsplitter

  1. #91
    Player Zaknafein's Avatar
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    Fistandantilus
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    Bahamut
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    While it would be fantastic for CS to do equal or more damage than rampage I doubt we will see that sort of adjustment for 2 reasons.

    A) A huge boost to the Ftp required to make it do that much would also translate into it doing that much more while under brew conditions. Granted at the moment the best I've pulled off was a high of close to 30k, and an average of 18-21k in brew situations. That still puts us well behind wildfire which can almost one shot rani or shinryu.

    B) I don't think it is realistic to expect such a large boost to the WS because the Beastmaster themselves are only 1/2 of the damage output in the equation. Our pets are putting out a significant amount also. In this day, and age skilled Bst are far more melee/DD oriented in terms of gear/playstyles. That allows us to close the gap with the #'s our pets are putting out.

    So the tweak that needs to be made has to reflect Master, and pet combined. We only need enough of a boost so that we can at least measure up to an average DD's output when Bst/pet's #'s are combined. Hopefully we'll see a boost to the damage on CS to make it close to what we can do with rampage. That way we can utilize it enough to benefit from the aftermath, and make our available skillchain options more versatile. That boost, and some other added effect would be fantastic, and still preserve game balance.
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  2. #92
    Player Gotterdammerung's Avatar
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    Quote Originally Posted by Zaknafein View Post
    While it would be fantastic for CS to do equal or more damage than rampage I doubt we will see that sort of adjustment for 2 reasons.

    A) A huge boost to the Ftp required to make it do that much would also translate into it doing that much more while under brew conditions. Granted at the moment the best I've pulled off was a high of close to 30k, and an average of 18-21k in brew situations. That still puts us well behind wildfire which can almost one shot rani or shinryu.

    B) I don't think it is realistic to expect such a large boost to the WS because the Beastmaster themselves are only 1/2 of the damage output in the equation. Our pets are putting out a significant amount also. In this day, and age skilled Bst are far more melee/DD oriented in terms of gear/playstyles. That allows us to close the gap with the #'s our pets are putting out.

    So the tweak that needs to be made has to reflect Master, and pet combined. We only need enough of a boost so that we can at least measure up to an average DD's output when Bst/pet's #'s are combined. Hopefully we'll see a boost to the damage on CS to make it close to what we can do with rampage. That way we can utilize it enough to benefit from the aftermath, and make our available skillchain options more versatile. That boost, and some other added effect would be fantastic, and still preserve game balance.
    I disagree.

    Also i don't know why you are getting low cloudsplitter numbers while brewed. I manage to stay on par with wildfire during all my brews.

    Everyother emp WS is very strong without brew. Most of them can be pushed to the 4-8k range in damage in abyssea. Theres no good reason for cloudsplitter to be so aweful without brew. Cloudsplitter tops out in the 3k and change range with 100% fulll support via gear and atmas and temp items, and you have to completely gimp your regular damage as well as the pets damage to reach those numbers. It makes the Weapon skill worthless for everything except brewing.
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  3. #93
    Player Zaknafein's Avatar
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    Quote Originally Posted by Gotterdammerung View Post
    I disagree.

    Also i don't know why you are getting low cloudsplitter numbers while brewed. I manage to stay on par with wildfire during all my brews.

    Everyother emp WS is very strong without brew. Most of them can be pushed to the 4-8k range in damage in abyssea. Theres no good reason for cloudsplitter to be so aweful without brew. Cloudsplitter tops out in the 3k and change range with 100% fulll support via gear and atmas and temp items, and you have to completely gimp your regular damage as well as the pets damage to reach those numbers. It makes the Weapon skill worthless for everything except brewing.
    Yeah your preaching to the choir with your thoughts on non brew Cloudsplitters. At the moment the WS is garbage w/o a brew. My point was I would be amazed if it gets tweaked enough so we can do 4-8k without sacrificing the correct DD atmas. I would be ecstatic. I'm just not holding my breath.

    In regards to your results with cloudsplitter under brew mode what sort of #'s are you putting out per WS, and what Atmas are you using, target monster etc.
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  4. #94
    Player Gotterdammerung's Avatar
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    I do around 35-40k on rani enuf to 2 shot it.

    64k on alfard

    those are the only big NMs ive brewed on bst since getting it.

    Ive brewed some on war but that was just because no one else was available and i didnt feel like changing. I don't really count war brew numbers because they are inferior.

    To get high dmg i use the +2 ferine body wich allows killer efects to add some % dmg. If i dont naturally have the killer trait (for instance vs alfard a dragon) i sub the appropriate sub to get it (drg in this case).

    If i have the natural killer trait i use the proper pet and killer instinct. If i dont i use the proper circle ability (ancient circle in this case).

    if i have dual wield i use a renauds axe +2 tp bonus +100 offhand.

    Basically from their its all killer + gear and MAB bonus gear plus elemental belt/gorget.
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  5. #95
    Player Zaknafein's Avatar
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    Oooh! Sexy information. I'll have to play around with the subs a bit. I have most of the gear. Got the MAB, KI effects stuff, and belt/gorget. Wasn't aware of the boost to damage ratio of the KI effects was that significant. Still need to make the tp bonus axe. Have to occ attks 2-4 done so far.

    Been using Ultimate, Baying Moon to cap MaB. Then Lion for the third. Was thinking of using the giant tp bonus one Sundering slash or w/e the name is. Not sure which would net better results.

    Excellent info Sir! I appreciate it ^^
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  6. #96
    Player Gotterdammerung's Avatar
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    Lion blinding horn SMiting blow is ur best result combination.
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  7. #97
    Player Areola's Avatar
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    I've said before that i dont what to spend 200k cruor to justify this ws. Wildfire doesn't need a brew to do damage and its still great outside of abyssea as well. Farsha is a war/bst weapon so the lackluster damage ends up hurting two jobs...kinda. War can make a yukon but Bst is stuck with it.
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    The Sublimely Magnificent Ject Shot Mark III

  8. #98
    Player Zaknafein's Avatar
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    Sweet I'll give those, and the Killer Effects set up a go when my group goes to do our Alfard's for my +2 body
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  9. #99
    Another thing about it being a brew-only weapon skill, Abyssea isn't the focus of the game anymore. Any new items to upgrade Empyrean weapons will most likely come from Voidwatch where Cloudsplitter is going to be terrible damage because of a lack of brew, or (less likely) from Walk of Echoes where Cloudsplitter is going to be terrible damage because of a lack of brew. And eventually they are going to add new content where Cloudsplitter is going to be terrible damage because of a lack of brew.

    It's lovely that it is an awesome weapon skill for brewing, but what about the other 99.9999999% of the time we are playing the game?
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  10. #100
    Player Alderin's Avatar
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    Alderin
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    Ragnarok
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    Considered using a TP bonus atma? I am crappy at the formulas etc etc. Also don't have an empy axe so havnt tested. However assuming fTP is the following:

    100%TP = 3.75
    200%TP = 5.0
    300%TP = 6

    is it just me that sees a decent boost from the 100-200% fTP?

    Keep your normal DD atmas (RR / VV or Apoc or whatever) and try Smiting Blow.

    Stack that with all of your MAB & mods etc macro'd in, and you should be hitting some more respectable numbers surely?

    At least something decent enough to warrant the use of activating the aftermath.

    The rest of the guys are right though. Can't really compare a magical WS to compare to a crit-hit WS in abyssea. There are actually a lot less Empyrean WS's that dont suck then you may think.

    Polearm for example is quite average. Most DRG's with Empy's that I know stick to Drakesbane. Rudra's Storm isn't the most breathtaking weapon skill either, unless you force it to crit. The reason it looks bad is there are a few amazing weapons that are borderline overpowered. The rest are mediocre.
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