Most of the stuff I'd need to buy (ignoring the mythic and the D Ring) I could probably afford after converting all those sparks into gil.
Most of the stuff I'd need to buy (ignoring the mythic and the D Ring) I could probably afford after converting all those sparks into gil.
I don't know why some ppl do seem to respond like this, because if you quit like right after reaching level 7 5 early on, and then you try to do TOAU or pre-80+ Wings stuff, it's brutal. Not quite to the same degree, but you would struggle. People should expect that if they've been gone a long time, they won't be able to dive right into endgame.The problem I see here is people returning to the game- perhaps iLevels weren't even around when they left- and they immediately want to jump straight to current endgame content. And it just doesn't work like that.
In Old XI, there were, for years, people at all stages of content and it was easy enough to find a group. There were also other things to do.
Now, you're either 119*, or you're nothing. On smaller servers, it's difficult to find other people who are near your level of progress especially after you weed out people who die to spike spells every single time, people who can't work with a skillchain, etc, and people with incompatible playtimes.
When I was leveling, I met a 75 BLM that I thought was God basically. He was amazing. Turns out, he came back a few weeks ago and I could have left him to trying to acquire the gear on his own, but the slope is sooo steep. A lot of those NMs will smash through a party of ideal trusts, let alone non-ideal trusts (Been back six months, still haven't gotten Koru-Moru or Amchuchu).
I have yet to try to squeeze him into anything remotely difficult but I've been working hard to get him there.
This, this is the issue. Not being able to do hard content means basically being able to do nothing except solo. And trying to solo your way to the point where you're not embarrassing on hard content is soul-crushing... and that assumes you even know how to do it. I am not as out of date as some but I still don't really understand the newer systems that I have never gotten to try.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Content for 1 PT is great, but please please please reduce the penalty for bringing more people. It's got to be possible for content to be optimal for a single PT without neutering larger groups. Right now, a group of 18 would be crazy not to split into 2-3 groups. But that means more specialization, more jobs left in the cold, and less new people being brought along (the penalty is so high that it makes sense to leave people out). Also, would you rather have a group of 18 occupying 3 spawn points or just 1? They're already gimping themselves by sharing a comparatively smaller loot pool.
my linkshell brings a dragoon and a dark knight to vagary and escha zones when there on. and we win so who's being left out =P. its the players not the content.....
That's great but I don't think Vagary scales with group size.
Upon re-reading, I notice you said Escha too. My greater point is that your bigger group means more HP, and you're not making up the difference with the additional people for various reasons. You're either losing skillchain damage or you're losing magic damage to cumulative resists (or whatever the term is). You're just penalized way too much for bringing more people (especially when the drops per participant goes down).
Also, if you go to a PT size you're much more limited in terms of what you can bring whereas you can find room for a much wider variety of jobs simultaneously in an alliance.
Last edited by detlef; 03-18-2016 at 04:08 AM.
we go with what we have at the time and make it work (and yes we win) it at no point matters whats "best" i did fail to say out link is only 6-8 people >.>
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |