Hey there SE, i'm just wondering if you could put this suggestion to the dev team. Recently i've been finding, with the campaigns that allow for 4 H-P bayld to drop per WKR, that a lot of people, with massive damage jobs (blu, blm etc) wipe the mob completely out within seconds. Now i've noticed the majority of people on those jobs, get a reward/evaluation. However some people are left out of the evaluation altogether because the nm's simply die too quick. This is especially common among non blu dd's. My suggestion is 2 things:
1) Increase Nakuaals HP to allow more Bayld to be accumulated through the fight. True this will slow down the kill a little, but when you have a ratio of 30+ people on an nm designed for ilvl113-116, then the monster is going to drop fast regardless.
Or
2) Lower the requirements /time per evaluation, to allow players that aren't mass dmg to at least get the bare minimum reward.
Either one of these options would really help everyone in allowing them all to enjoy the campaigns on offer, as at the moment, they're just dying waaay too fast for some people.
Thank you for your time =)