Quote Originally Posted by OmnysValefor View Post
A chunk of Bayld per kill along with a reliably cp rate.

Still, swapping weakness leaves many melee out in the cold for the simple fact that many jobs are only proficient in one weapon, and while jse weapons are amazing for people that need acc: What are you supposed to do when the melee lose 50+ acc, more considering skill, swapping to a new type?
The point is that you would want to bring more than one DD, instead of just one DD and have them do all the damage. Instead of having a tank, a whm, a geo, and three black mages, or whatever the current nuking setups are, you'd do something like, say, MNK DRG DRK COR WHM BLM. That would cover piercing/ranged, slashing, blunt, and magic.

The idea is to give a reason for people to want to bring jobs that otherwise can't get included because they bring nothing to the group. This will be done my giving them something they do bring, even if it's just a damage type.