Originally Posted by
machini
How about "Apex monster that shifts its vulnerability between blunt, piercing/ranged, slashing, and magic, has a lot of HP, and gives a lot of CP, the combination of high CP per kill and rotating weakness meaning we're forcing you to bring a somewhat balanced party set up."
I mean, if I can get... What? 30 job points per minute on DNC with my eyes closed, make a monster with rotating weakness like that, give it roughly 250kHP, make it give 20 or 30 KCP per kill before bonuses (Honestly not sure what most stuff gives anymore as a base).
Party DPS will be reduced since you can't bring all the same exact thing, and the split between damage types means you'd need a more diverse party composition. The HP is not dramatically increased over other Apex mobs (I think they tend to have about half that), but the high HP combined with low overall DPS due to rotating weakness means they would take several times as long to kill. Adjust the CP accordingly, then add a bonus on top of that as a reward for bringing jobs along that no one likes for damage types. You now have an Apex mob that demands you bring melees, and rewards the party with higher CP/time for it.
Or instead of rotating weakness, make the damage from any single type go down the more of it is dealt relative to other damage types.
There's tons of things they could do that would incentivize diverse party set ups and melee inclusion. This specific example of an idea might not be entirely thought out, as I've not given it intensive, deep consideration, but I think it's better than most other choices.
I understand people might be pissed at the... not VW-y feeling, but the "you're forcing us to play X style" aspect.