i thought the melee was boosted up, but i noticed the thief sneak attack rudras storm does the exact same dmg as before the update. can this be increased... pretty please?
i thought the melee was boosted up, but i noticed the thief sneak attack rudras storm does the exact same dmg as before the update. can this be increased... pretty please?
The damage increase you're talking about only realisitcally affects party play. You need an astronomical amount of att+ and/or def- to notice a difference.
Prefer they leave Rudra's where it's at, I was a very unhappy panda when all the scrubs bandwagonned THF. Now, if say they wanted to take rudras back to the previous ftp values for specific non-bandwagon-fail-THFs, then sure!
bandwagons should always be punished.
Let all the scrubs stay on BLU where they belong. BLU is extremely OP right now.
Last edited by Domille; 02-14-2016 at 06:45 AM.
From what people have seen the new caps for attack is 3.25 for one hand weapons, 3.5 for ranged weapons, and 3.75 for two hand. pets stayed the same which I think was 4.0. Anyway what it was before was 2.25 for melee and 3.0 for ranged. So if you have capped attack with daggers you would see a 40% increase in damage for your normal attack however because criticals work by increasing your attack/defense ratio by 1 your stacked rudra's went from 3.25 to 4.25 which is a 30% increase in damage. So not only do you need copious amounts of attack to see this improvement but it is also less notable for weaponskills that critical or are forced to critical via sneak attack, trick attack, and climatic flourish.
i would like your post but i have 14 jobs fully 119 geared and dont bias towards any. blue is nice too, but thief gets drops.
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