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  1. #71
    Player Olor's Avatar
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    Mar 2011
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    2,134
    I know, I know. I don't get why they won't take me in - it isn't like they are running full alliances. I don't get it but at the same time they have helped me out a lot so I don't really like to complain too much. It would help if SE made it so there was something an abyssea noob could do besides rely on the kindness of others... but whatever
    (0)

  2. #72
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    It would help if SE made it so there was something an abyssea noob could do besides rely on the kindness of others... but whatever
    Theres a bunch of solo quests you can do without any help at all, and its a good way to get all your confluxes so youre ready when the time comes.
    (2)

  3. #73
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by blowfin View Post
    Theres a bunch of solo quests you can do without any help at all, and its a good way to get all your confluxes so youre ready when the time comes.
    Oh didn't know that. Thanks for actually offering useful info (you do it often!) I'll dig through the wiki a bit more now that I know that.
    (0)

  4. #74
    Actually, with the raise in XP and skill outside Abyssea I must say I'm enjoying leveling outside Abyssea. I've gone 1-50 in about 40 hours of playtime solo (discounting time spent waiting on new frames, roadwork for quests, etc) with all skills on myself and auto capped (excepting guard of course). It's actually fun again, and I completly managed to stay out of the dunes and Qufim, bonus!
    (0)

  5. #75
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    This is rather an easy fix to be honest. SE can do the following adjustment to make it more attractive to lvl 30-70

    - Increase the xp reward from FoV, double it. Also decrease the mob needed to 5 and limited to 1-2 type of mobs similar to Abyssea.
    - Lower the xp loss from having NPC Fellow from 30% to 10% so that it is more feasible for trio to chain T-VT without having to make a full group.
    - Make xp chest dropped from mob, with xp from 500 (at lower lvls) to 1000 (at higher lvls) and grant us similar temp items as Abyssea when you are under the signet and spend conquest points at outpost NPC.
    - Create a similar "atmas" for outside Abby, maybe granted by completing missions, with Windurst missions give you 3-5 magic atmas, Sandy defense atmas, Bastok attack atmas, different ones from CoP, ToAU and WoTG. Call it something else or keep it atmas to make it less confusing.
    - Add more FoV in dungeons, ToAU areas, and WoTG areas.
    - Give us more variety of gears obtainable by spending conquest points etc...

    By doing those changes you will see more lvl synch group moving from one FoV to another areas and getting from 30-75 will be much less painful. On the downside, all of those people who do trial weapons will start seeing much competitions from normal xp party...
    (2)

  6. #76
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Glamdring View Post
    Actually, with the raise in XP and skill outside Abyssea I must say I'm enjoying leveling outside Abyssea. I've gone 1-50 in about 40 hours of playtime solo (discounting time spent waiting on new frames, roadwork for quests, etc) with all skills on myself and auto capped (excepting guard of course). It's actually fun again, and I completly managed to stay out of the dunes and Qufim, bonus!

    1-50 was fine... but 50-60 has taken me SO LONG and now I have been 61 for around a week (partially b/c of taking time out to do level break/AF quests and not having as much time to play)
    (0)

  7. #77
    I know the feeling. I have alot of "Japanese Midnight" content at level 50 going (3 pieces of AF, black mage head for Auto, asinine system but nobody asked me). Taking advantage of the time to farm Hilltroll Puppetmasters for attachments, NMs for gear and get the Lvl 50 JSE from Brygid. However, after that I'll probably have to solo 50-60 in West Altep. Seriously, now that you can get skill off DC- you can keep doing FoV for alot longer. When it slows down I think I'll go work on my Guard skill off some EP (it's level 52, was 0 when I started PUP).

    Good news for you, 61 you can just live in campaign if you can't get an Abyssea party. Break from it to do every Beseiged that comes up so your skills get a chance to stay close to cap. You can also do FoV in Ro'Maeve off the low level Evil Weapons, but it is very overcampped, at least on my server (XP and all Emp weaps involving Arcana/Evil Weaps). If you don't have to worry about silence, FoV in West Alteppa on ants is viable for quite awhile yet, too.
    (0)

  8. #78
    Player Olor's Avatar
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    Mar 2011
    Posts
    2,134
    Oh I like the desert....
    (0)

  9. #79
    Player Linh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    157
    Quote Originally Posted by Eeek View Post
    Low-leveling exping was never fun. Most people only joined slow, boring exp parties because there was no other alternative.
    Therein lies the problem. Then they need to make it fun.

    Quote Originally Posted by Eeek View Post
    ...Let's look reality in the eye: FFXI is an old, legacy MMO. There are not hordes of newer players on low and mid-level jobs. There will never be another substantial flow of new players entering the game, and SE would be foolish to develop new content that caters to a statistically insignificant percentage of the player base. It's been done already. The content is there if anyone wants to do it. The only thing stopping people from doing things like Garrison or low-level exping is a lack of initiative and creativity....


    ...If SE has any sense, never again will they develop content specifically for the low-mid levels. The game's old. That ship has sailed. SE's strategy will rightly be the development of high-level content as means to keep the game fresh and to retain players (as well as to lure back former players). FFXI can certainly remain viable for years to come....
    But there seems to be quite a sum of people who have expressed their disdain for Abyssea leeching already. SE needs to redesign the older content to be more accessible to all players. Look at Garrison, you need to farm a stupid rare/ex item, THEN gather a group of like-minded people as well.
    (0)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  10. #80
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    FFXI has so few new players that they want to keep the ones they already have still playing. So its smart of them to focus on high level end game content.
    (0)

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