The game for the longest time has been about getting to 75 then doing missions endgame what not. CoP before the nerfs meant you had to have least one 75 and if it wasn't the right job you then had to whm to 60, rdm or nin to 60 just so you had a decent job for all the level cap fights. Unless you only did shout groups that either failed over and over or got really lucky.
Levels 1-59 can't do Besieged, Campaign, Assault.
Garrison requires the new player to farm the item (how will they even know what item to farm? Does it tell them ingame?) AND gather together a group of like-minded adventurers to participate.
Garrison should be revamped to be like Campaign, except each one have a "recommended level" or level cap. Like the one outside Sandy be an hourly event that players level 1-10 to participate in. And the one in Dunes be an hourly event for levels 10-20. You see where I'm going with this.
Also, look at this:
Pre-Abyssea Endgame Content:
Salvage, Campaign, Assault, Besieged, Sky, Sea, Einherjar, Dynamis, Limbus, HNM, Nyzul, ZNM.
SE has endgame nailed down to an ART FORM. What about a fun leveling method until that point?
90 MNK. 90 BLM. 90 COR. 90 WAR.
All POST-Abyssea LEECHED and proud of it.
Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....
So the people who want new "middle game" content want it to be fun or they want it to give them new ways to earn EXP. If you look at this game's past, neither have meshed together. Even with Abyssea leveling is still a chore and not all that fun. I think it's a case of people wanting cake and eating it too.
Campaign can be soloed, especially in the weaker versions like Gusta/Ronfaure/Saruta. DRK/WHM was pretty fun at 75/80. I usually capped EXP and since every mob is aspirable, i never really ran out of MP either. To get best results you always want to be able to cure/take damage/deal damage to earn as much points. They mentioned they were adjusting campaign so hopefully exp bonuses will at least triple to make it competitive.
Campaign should be fine as a solo excursion these days. I don`t know when you quit but they added a bunch of NPCs who can appear at battles who`ll cure and raise you, helps a lot. Try to fight near or with them and the other NPCs. Also, try to keep reraise up, you can buy scrolls from the NPCs at Campaign.
Correct that you dont get skill ups in campaign, after about level 175 or so. I`m not positive where it actually caps out though. If you`re worried just cap yourself out before or after. It not a big drama.
You could also try making yourself a Moblin Maze, but a lot of work goes into making good mazes.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |