Not really sure that's quite accurate. True, higher max HP does help accommodate for taking more damage, but the rate of damage taken is still important even if one had 1000x our current max HP due to whether the rate of damage taken is more than the healer's healing output, and whether the healer's MP can last the entirety of the encounter.
Another issue I've noticed is that -mdt% can be just plain hard to come by compared to -pdt%. I'm not sure hitting 50% mdt is exactly feasible for most alternative tanks.


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