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  1. #1
    Player Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    313
    Character
    Urthdigger
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Aeron View Post
    What aegis does is effective let you survive at lower max hps. They have eased this a lil bit by giving us vorseals. I would say that if you wanted to attempt to do endgame without aegis you would have to stack more hp to counteract the increased dmg that you are going to be taking, as well as once you hit 50mdt either through gear or shell that you also stack mdb. /run helps a lot when you know what specific type of element that is going to be cast against you, just use the appropriate runes and valiance.
    Not really sure that's quite accurate. True, higher max HP does help accommodate for taking more damage, but the rate of damage taken is still important even if one had 1000x our current max HP due to whether the rate of damage taken is more than the healer's healing output, and whether the healer's MP can last the entirety of the encounter.

    Another issue I've noticed is that -mdt% can be just plain hard to come by compared to -pdt%. I'm not sure hitting 50% mdt is exactly feasible for most alternative tanks.
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    He once sold his soul to Promathia for a rare drop. He later won it back in a drinking contest, before beating up the twilight god for good measure.
    He's won dance-off trophies from the Republic of Bastok, the Duchy of Jeuno, and the Yagudo Theomilitary.
    He's won entire arguments with a single leer.
    He is the most interesting galka in the world.

  2. #2
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Urthdigger View Post
    Not really sure that's quite accurate. True, higher max HP does help accommodate for taking more damage, but the rate of damage taken is still important even if one had 1000x our current max HP due to whether the rate of damage taken is more than the healer's healing output, and whether the healer's MP can last the entirety of the encounter.

    Another issue I've noticed is that -mdt% can be just plain hard to come by compared to -pdt%. I'm not sure hitting 50% mdt is exactly feasible for most alternative tanks.
    As long as you aren't getting one shotted then it is possible to heal through anything although it is a lot more work. The tank will need a full cure received set 30% to help the whm with mp management. It is also recommended that the tank have a cure potency set and a full 80% cast time reduction on cures. Another recommendation I would make if you are going to do this on pld is have 5/5 on chivalry merits and the Caballarus Gauntlets +1 as well as ethereal earring, flume belt, and chevalier's arment +1 for mp return. I may ask my ls to try and attempt this just to prove it can be done (I would provide the pops) I like a challenge after all.
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