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  1. #21
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    I like that. Forcing the lower area's to be killed in order for Resinjima to pop would be nice since nobody kills anything but Reisenjima anymore for the most part on Phoenix and newer people may not get the kills on Ru'Aun/Zitah for a long time now.

    I would add a delay between spawns after one dies though, to give people time to reach each one before it's dead, like the 10min warning we have now. Once one dies, you have 10min before the next one spawns.
    (0)

  2. #22
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    It's kind of a bad idea for maintaining blessings though.. some thought should be giving to those I think
    (1)

  3. #23
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by Vae View Post
    Good idea, TERRIBLE example. Only pops (2x) every 8 hours?

    Better idea: No 2 dragons can be up at once. Quetz cannot pop until Raja is killed etc. Remove despawning. Remove respawning. as a dragon dies, the next one pops. No need for messages anymore.
    That would make their rate of appearance directly dependent on how fast and often they're being killed. I don't think that's what SE wants, as it would probably result in a much higher rate of kills.
    (0)

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