Hello, everyone.

I have a follow-up to my previous post about Unity chat announcements.

Currently, the development team is in the midst of discussing adjustments for Domain Invasion, and once these adjustments have been finalized, they will decide on how they would like to address Unity chat specifically. At the moment, they are looking to address this issue with three different patterns:
  • Make an announcement in chat with the current system.
  • Make an announcement, but limit the information a bit more.
  • Stop the announcements.

The pattern adopted will be dependent on the length in which it takes for the notorious monster to respawn. If the frequency of announcements is too high, there is a possibility for bugs, so we’re looking into lowering this.