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  1. #11
    Player Lonnan's Avatar
    Join Date
    Jan 2016
    Posts
    28
    Character
    Lonnan
    World
    Shiva
    Main Class
    SCH Lv 99
    Since the battles are fixed duration and whether the dragon is killed previously does not seem to affect it's respawn time, why not just go to a fixed spawn time? For example Azi could spawn at JP midnight, Naga at 1am, and Quetz at 2am, then have them repeat in that order through out the rest of the day. That way players would have the opportunity to kill one of the dragons each game day and there would be no need to announce their spawns. A side benefit is that since prime play time for either NA or JP is about a 4 hour window, each group would theoretically have the opportunity to kill each dragon at least once during their respective prime times.
    (5)

  2. #12
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Lonnan View Post
    why not just go to a fixed spawn time? For example Azi could spawn at JP midnight, Naga at 1am, and Quetz at 2am, then have them repeat in that order through out the rest of the day.
    I'm Catmato and I support this message.
    (0)

  3. #13
    Player Paridise's Avatar
    Join Date
    Feb 2014
    Location
    US
    Posts
    47
    Character
    Paridise
    World
    Asura
    Main Class
    SCH Lv 99
    Can unity chat act as campaign chat in city? And be on the on off with chat filters?

    Can the the dragons scale to players in area battle?
    I have entered a few battles, with leg and too many players, rewards was too weak. Dragon died too fast.
    Not enough players to kill it, is a waste of time.
    Set spawn times every hour, More adjustment, More area, larger space.?
    (0)
    Paridise
    BYE BYE Carbuncle Hello New World
    99 ALL JOBS
    2100 BLM SCH BLU SMN RDM COR

  4. #14
    Player RalphTheGalka's Avatar
    Join Date
    Nov 2011
    Posts
    106
    Character
    Doctorweird
    World
    Carbuncle
    Main Class
    BLM Lv 30
    Domain Invasion respawn event has been going on for nearly a week, and dragons are still sitting idle during NA/EU times. This event is in dire need of help. Making them spawn more often clearly has not helped.

    Some suggestions:
    - Just leave the dragons up until we beat them. That way any stubborn NA/EU players can bang their heads against it all day long like WKR and we don't feel like all we've accomplished was make it easier for the JP to finish it off (they don't need the help).
    - Improve the rewards. A handle of capacity points is nothing compared to the amount we could get from one apex mob. Being able to earn several job points during a 30 minute period would be fair for the time.
    - Make the dragon spawn messages system/server messages like Besieged or Bastion. Unity chat is just flat out broken.
    - Nerf the heck out of the dragons during slow times of the day.
    - Reduce the number of kills needed for vorseals. It's an absurd headache for NA/EU players to make progress on vorseals when the dragons sit idle all day.
    (1)

  5. #15
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by RalphTheGalka View Post
    Domain Invasion respawn event has been going on for nearly a week, and dragons are still sitting idle during NA/EU times. This event is in dire need of help. Making them spawn more often clearly has not helped.

    Some suggestions:
    1. Just leave the dragons up until we beat them. That way any stubborn NA/EU players can bang their heads against it all day long like WKR and we don't feel like all we've accomplished was make it easier for the JP to finish it off (they don't need the help).
    2. Improve the rewards. A handle of capacity points is nothing compared to the amount we could get from one apex mob. Being able to earn several job points during a 30 minute period would be fair for the time.
    3. Make the dragon spawn messages system/server messages like Besieged or Bastion. Unity chat is just flat out broken.
    4. Nerf the heck out of the dragons during slow times of the day.
    5. Reduce the number of kills needed for vorseals. It's an absurd headache for NA/EU players to make progress on vorseals when the dragons sit idle all day.
    1. Agreed.
    2. The rewards are fine, the problem is that once people have the rewards, they rarely want to go back. Adding vouchers to rewards would be a little enticement, as would perhaps say 5 JP. Even if you did all 3 dragons in an hour, that's 15 JP. That's still nothing to most people, but it's reason to come.
    3. Those weren't quite server messages. You didn't see besieged warnings beyond Aht Urghan.
    4. Yes, yes, yes.
    5. Yes, yes, yes.
    (0)
    Last edited by OmnysValefor; 02-14-2016 at 10:45 AM.

  6. #16
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Still need to fix the messages. It's still rather hit and miss.

    Also part of the reason why this campaign isn't working so well is because there are sooooo many other end game oriented campaigns and it being only a week long people are spamming those. Especially the HTBF ones since the 10k amounts are kind of killer. So people are less likely to risk wasting their time at a dragon that might have anyone else show up for
    (0)

  7. #17
    Player Lonnan's Avatar
    Join Date
    Jan 2016
    Posts
    28
    Character
    Lonnan
    World
    Shiva
    Main Class
    SCH Lv 99
    Quote Originally Posted by dasva View Post
    Still need to fix the messages. It's still rather hit and miss.

    Also part of the reason why this campaign isn't working so well is because there are sooooo many other end game oriented campaigns and it being only a week long people are spamming those. Especially the HTBF ones since the 10k amounts are kind of killer. So people are less likely to risk wasting their time at a dragon that might have anyone else show up for
    It would be nice if they would post a schedule of the campaigns so that people could plan ahead.
    (1)

  8. #18
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Hello, everyone.

    I have a follow-up to my previous post about Unity chat announcements.

    Currently, the development team is in the midst of discussing adjustments for Domain Invasion, and once these adjustments have been finalized, they will decide on how they would like to address Unity chat specifically. At the moment, they are looking to address this issue with three different patterns:
    • Make an announcement in chat with the current system.
    • Make an announcement, but limit the information a bit more.
    • Stop the announcements.

    The pattern adopted will be dependent on the length in which it takes for the notorious monster to respawn. If the frequency of announcements is too high, there is a possibility for bugs, so we’re looking into lowering this.
    (1)
    Devin "Camate" Casadey - Community Team

  9. #19
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Why not just make it a known and specific time the Domain Invasions start?

    All start right at hour 00:00.
    Zitah, every Fire and Earth day
    Ru'Aun, every Ice and Thunder day
    Reisenjima, every Wind and Water day

    Then all announcement's could effectively be stopped.
    (1)
    Last edited by Jile; 02-17-2016 at 05:02 AM.

  10. #20
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Jile View Post
    Why not just make it a known and specific time the Domain Invasions start?

    All start right at hour 00:00.
    Zitah, every Fire and Earth day
    Ru'Aun, every Ice and Thunder day
    Reisenjima, every Wind and Water day

    Then all announcement's could effectively be stopped.
    Good idea, TERRIBLE example. Only pops (2x) every 8 hours?

    Better idea: No 2 dragons can be up at once. Quetz cannot pop until Raja is killed etc. Remove despawning. Remove respawning. as a dragon dies, the next one pops. No need for messages anymore.
    (0)

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