Ah yeah now I can miss twice the messages regardless of how full the chat is
Ah yeah now I can miss twice the messages regardless of how full the chat is
Since the battles are fixed duration and whether the dragon is killed previously does not seem to affect it's respawn time, why not just go to a fixed spawn time? For example Azi could spawn at JP midnight, Naga at 1am, and Quetz at 2am, then have them repeat in that order through out the rest of the day. That way players would have the opportunity to kill one of the dragons each game day and there would be no need to announce their spawns. A side benefit is that since prime play time for either NA or JP is about a 4 hour window, each group would theoretically have the opportunity to kill each dragon at least once during their respective prime times.
Can unity chat act as campaign chat in city? And be on the on off with chat filters?
Can the the dragons scale to players in area battle?
I have entered a few battles, with leg and too many players, rewards was too weak. Dragon died too fast.
Not enough players to kill it, is a waste of time.
Set spawn times every hour, More adjustment, More area, larger space.?
Paridise
BYE BYE Carbuncle Hello New World99 ALL JOBS
2100 BLM SCH BLU SMN RDM COR
Domain Invasion respawn event has been going on for nearly a week, and dragons are still sitting idle during NA/EU times. This event is in dire need of help. Making them spawn more often clearly has not helped.
Some suggestions:
- Just leave the dragons up until we beat them. That way any stubborn NA/EU players can bang their heads against it all day long like WKR and we don't feel like all we've accomplished was make it easier for the JP to finish it off (they don't need the help).
- Improve the rewards. A handle of capacity points is nothing compared to the amount we could get from one apex mob. Being able to earn several job points during a 30 minute period would be fair for the time.
- Make the dragon spawn messages system/server messages like Besieged or Bastion. Unity chat is just flat out broken.
- Nerf the heck out of the dragons during slow times of the day.
- Reduce the number of kills needed for vorseals. It's an absurd headache for NA/EU players to make progress on vorseals when the dragons sit idle all day.
1. Agreed.
2. The rewards are fine, the problem is that once people have the rewards, they rarely want to go back. Adding vouchers to rewards would be a little enticement, as would perhaps say 5 JP. Even if you did all 3 dragons in an hour, that's 15 JP. That's still nothing to most people, but it's reason to come.
3. Those weren't quite server messages. You didn't see besieged warnings beyond Aht Urghan.
4. Yes, yes, yes.
5. Yes, yes, yes.
Last edited by OmnysValefor; 02-14-2016 at 10:45 AM.
Still need to fix the messages. It's still rather hit and miss.
Also part of the reason why this campaign isn't working so well is because there are sooooo many other end game oriented campaigns and it being only a week long people are spamming those. Especially the HTBF ones since the 10k amounts are kind of killer. So people are less likely to risk wasting their time at a dragon that might have anyone else show up for
Hello, everyone.
I have a follow-up to my previous post about Unity chat announcements.
Currently, the development team is in the midst of discussing adjustments for Domain Invasion, and once these adjustments have been finalized, they will decide on how they would like to address Unity chat specifically. At the moment, they are looking to address this issue with three different patterns:
- Make an announcement in chat with the current system.
- Make an announcement, but limit the information a bit more.
- Stop the announcements.
The pattern adopted will be dependent on the length in which it takes for the notorious monster to respawn. If the frequency of announcements is too high, there is a possibility for bugs, so we’re looking into lowering this.
Devin "Camate" Casadey - Community Team
Why not just make it a known and specific time the Domain Invasions start?
All start right at hour 00:00.
Zitah, every Fire and Earth day
Ru'Aun, every Ice and Thunder day
Reisenjima, every Wind and Water day
Then all announcement's could effectively be stopped.
Last edited by Jile; 02-17-2016 at 05:02 AM.
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