Quote Originally Posted by Elexia View Post
Remember how the "ruined fishing" didn't last long and people were back to business in no time flat because, you know, legit players actually adapt quicker than reprogramming bots to take into consideration the fishing fatigue? Nevermind the initial fix that added the bounty hunters that only hurt certain dunes/qufim parties but actually did the job of killing/relocating fish bots to the point if they were pos hacking they got auto flagged trying to pos away from the goblin.
Not sure where you're going with this. Can it really be argued that fishing nerfs hurt bots more than legit players? I don't think it can. Are you trying to agree with me or argue?

Quote Originally Posted by Elexia View Post
Remember how campaign was still perfectly fine and people moved more towards cycling evaluations rather than 1 full battle evaluation instead?
That's not really a good workaround since it meant that your union evaluation was severely impacted and there never was a good system to reward support jobs?

Quote Originally Posted by Elexia View Post
The only change to campaign (that directly affected our progression) was you weren't able to skill up anymore while under the status nor gain a lot of exp/points for doing basically nothing. They also nerfed offensive campaigns (that people used more for skilling up anyway) but defense campaigns were still extremely popular.
Those nerfs weren't in response to the initial problem I posed, but I don't think that being able to skill up to level 50 mobs was really that big a deal back in the day when you could achieve a pretty good hit rate with level correction.

Quote Originally Posted by Elexia View Post
The gil thing is honestly a non issue because most people playing, especially at the time, could trade gil between them and their mule(s) to get around it because good chance you're dual+ boxing to low man content anyway, especially at the turn of ToAU era+ when people wanted to low man more rather than go with 6+ people.
I'm pretty sure the dbox adjustment was added before ToAU. Also dual-boxing (and low-manning in general) never became super prevalent until Abyssea. So the 1m gil thing was actually a pretty big issue back then particularly during the hyper-inflation days when you also couldn't do all your dbox stuff inside your mog house.

Anyway I think my point stands, anything SE does to address this "problem" will hurt legit players more than it helps. And I don't see how it would help anybody in the first place.