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  1. #31
    Player OmnysValefor's Avatar
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    Oct 2012
    Posts
    1,186
    A quick google reveals that they are indeed still operating.

    Gone are the days of open world nm's, so you don't see them there.

    Presently gone are the days of leech parties, so you don't see them there.

    What are they doing for gil? Probably botting reives and botting during more lucrative RoEs. Bring back cleaving for alliances and you'll see them becoming almost friendly to players again and you'll either be muscled out of favored camps, or just suffer a terrible time because they take your mobs.
    (1)

  2. #32
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I don't get how you can make that post and not realize you've just pointed out the exact flaw in your premise- RMT are already operating right now. RMT will always be around, you're basically suggesting they make some obtuse design choices just to slightly inconvenience RMT, who are generally much more dedicated than legitimate players and will easily find a way around it, while heavily inconveniencing actual players.

    FTR, they were "friendly" with players during Abyssea because they were more or less a benign presence due to how many camps and how fast monsters repopped there (That sounds familiar). Not to mention there were plenty of legitimate players who sold cleaves to fund their own relics or what have you.
    (0)

  3. #33
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by OmnysValefor View Post
    There are other ways to prevent that:

    Idle more than 30 min in an escha zone? Unable to gain exp until you move. Or if that's too hard (might be), you're kicked out of zone.
    Make the dropoff happen severely with 7 or more people. That severely cuts down on the potential income selling leech services could earn. As one will be a cleaver and one will be a healer, and other spots might be necessary.

    It's an MMO. People shouldn't forced to play with others, but they shouldn't be penalized for it.
    Yeah super easy to get around non action

    You aren't really being penalized. The total amount of cp/xp etc earned is actually going up. You are just splitting it up. You don't expect extra drop slots for every extra pt member when you kill mobs? Same thing. The point of teaming up isn't to get free extra stuff for another character it's to actually work together to accomplish more
    (0)
    Last edited by dasva; 01-30-2016 at 02:05 AM.

  4. #34
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by dasva View Post
    You don't expect extra drop slots for every extra pt member when you kill mobs? Same thing. The point of teaming up isn't to get free extra stuff for another character it's to actually work together to accomplish more
    You get more crystals the more players in your party. And more (faster? i forget how they changed it) seals too.
    (0)

  5. #35
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    Seals are the same no matter what, you get 1 per party per 5 minutes. In an alliance you can get 3 per 5 minutes
    (0)

  6. #36
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by dasva View Post
    Yeah super easy to get around non action

    You aren't really being penalized. The total amount of cp/xp etc earned is actually going up. You are just splitting it up. You don't expect extra drop slots for every extra pt member when you kill mobs? Same thing. The point of teaming up isn't to get free extra stuff for another character it's to actually work together to accomplish more
    In a lot of cases it's not.

    Cleaving jobs can aoe stuff down so fast that a second cleaver frequently doesn't help that much. A puller might, if the cleaver can do it themselves but then you're requiring a specific comp, or any 5 trusts you like.

    Clearly you disagree, but I think the penalty for playing together in an mmo is dumb, when it's not present for trusts which do just as well in certain roles as players.
    (0)

  7. #37
    Player Vae's Avatar
    Join Date
    Jan 2016
    Posts
    244
    Character
    Vaelira
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by OmnysValefor View Post
    but I think the penalty for playing together in an mmo is dumb, when it's not present for trusts which do just as well in certain roles as players.
    If you solo kill an enemy worth 1000 exp, with 2 people that same enemy is worth 1200 exp. 600*2. It's a penalty to YOU, but an increase overall. In theory you should kill twice as fast, and get an extra 200 exp in the same amount of time.

    If there was no *individual* "penalty" then people would leech much more often *cough abyssea cough*.

    But yes, being "penalized" for partying is a big deterrent. However it exists for that reason. It really should be lessened everywhere though... Merits serve no purpose (the goblin system sucks) and anything pre 99 doesn't exist now. As far as Capacity points, well that system has been convoluted since inception. How many hundreds of people were banned for "excessively earning job points".
    (2)

  8. #38
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by OmnysValefor View Post
    In a lot of cases it's not.

    Cleaving jobs can aoe stuff down so fast that a second cleaver frequently doesn't help that much. A puller might, if the cleaver can do it themselves but then you're requiring a specific comp, or any 5 trusts you like.

    Clearly you disagree, but I think the penalty for playing together in an mmo is dumb, when it's not present for trusts which do just as well in certain roles as players.
    Look at it this way... the total amount of xp each mob gives is slightly increasing when you add more players (base xp anyways different amount of bonuses between players can mess with things a little but base will always go up ) but you are splitting it with someone else. You feel bad because individually you got less despite doing the same amount of work but that isn't because there was less xp but because the other guy got half of it while not really doing anything. It's like inviting someone to help you make a pie but they don't really help out much and you end up just making a slightly bigger one. You weren't given a smaller pie your friend just more of it then he helped make

    As far how much can they contribute... that's kind of on you. You can cleave close enough for credit but not interfere. More pullers is almost always helpful. Heck just a healer that doesn't wait for you to engage and smack a mob can help things out quite a bit. But really part of the problem is trying to use solo ways of fighting in a group... the fact that some of the group is taking your xp without adding much is just exacerbating the problem. This is kind of exactly what apex mobs were made for. Mobs designed to be fought in some kind of group (though you can slowly solo)
    (0)

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