
Originally Posted by
machini
Again, I'm not trying to say this isn't a problem and sweep it under the rug. It is a problem, but the problem isn't just "high ACC is hard to get." The problem is also partly the playerbase not wanting to do anything that isn't the easiest, safest, most idiot-proofed strategy. Those strategies tend not to be fun, though, and severely limit who and what can come. The only real way I see of actually addressing this problem in a way that would have any real effect would be to incentivize bringing unpopular jobs. Unfortunatley, that would never get implemented. I've brought the suggestion up before, and people were very... upset at the thought of people getting bonuses for doing new and different things.