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  1. #1
    Player
    Join Date
    Aug 2015
    Posts
    39

    Why is the game so incredibly long-winded?

    I've been killing Kaggen for a chance to get a body drop (which these days is just a cosmetic item), the drop rate is less than 1% so I was happy to read that you could get one from spending millions of gil to get items from others, swap those for the armor. Yay, or so I thought.

    Now I find out that I can only do this quest if I have the title from Kaggen, I've killed it numerous times why don't I have the title.

    I read more and find I need a fully upgraded white abysite in order to get the title from a kill to do this quest. So I think ok fine, I'll see what I need to do. The more I look the more intertwined nonsense I have to do to unlock the first thing I read.

    First I need to pay millions for items to do this quest for a cosmetic item.
    I need the nms title, ok how do I get the title since I've already killed it.
    Oh it says I need to kill the tier 1 2 and 3 voidwatch nms, including kaggen again to get a title. Ok that's annoying but I can do that.
    I read more.
    I need to do a quest in jeuno, involving lots of running around in order to get this white abyssite. Guess I can do that...
    Can't unlock the quest for some reason.
    I need to enter the conflux in Xcabard S first. Try to do so but nothing happens when I talk to it.
    Read back more.
    I need to do all of WoTG quests upto 45 in order to have access to this one conflux, required to do the quest above. Really, to do one single step of another quest I have to do 45 missions?

    At a game as old as this do we really need to do all this in order to get a cosmetic item? I wanted to do this and was ok with a certain amount of effort but all the messing around involved made this so long winded I simply didn't bother at all.

    For someone returning to the game after a long absence the amount of things you are expected to do in order to participate in old content is incredible, it's such a massive wall to climb over that it kills peoples desire to play at all.

    You can say, well just don't do it then. It's only cosmetic, the problem is there isn't a heck of a lot to do for someone like me anyway.
    (0)

  2. #2
    Player Naraku_Diabolos's Avatar
    Join Date
    Apr 2013
    Posts
    33
    I will have to tell you, that FFXI when it was first released asked you (as a player) to go way out of your league with doing simple quests/chores for NPCs, and sometimes you would never get rewards (be it items, spells, gil, etc.) but only fame. I had a ton of quests to complete as well when I first started, but by God, the game really asks you to do things way out in the field and into areas you may have not even stepped foot in. That was a major turn off for me most of the time since I was trying to get fame unlocked for certain things, and you get unrewarded from your hard work. Funny thing is that a player from FFXIV and his friend made a video exploring Vana'diel in FFXI, and did a quest. They ended up dying several times, and as soon as they finished the quest, the guy who did the video literally yelled out, "WTF?" into the mic because of having no reward other than fame lmao
    (0)

  3. #3
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Pulse cells are 10k on your server. Also, the drop rate is not 1% anymore. Everything else you said is still applicable however.
    (0)

  4. #4
    Player Angemon's Avatar
    Join Date
    Oct 2015
    Posts
    114
    Character
    Angemon
    World
    Asura
    Main Class
    BLU Lv 99
    Welcome to playing an MMO, you would rather everything take 10m and you would be bored with the game in a week?
    (2)

  5. #5
    Player Stuzey's Avatar
    Join Date
    Jun 2014
    Posts
    182
    Character
    Stoobey
    World
    Leviathan
    Main Class
    DRG Lv 99
    I see your thoughts and I do sympathise, but I love the fact ffxi makes you work for stuff, nothing comes easy, it's what makes me keep playing.
    (4)

  6. #6
    Voidwatch was endgame content when it was released. Endgame requires mission progress and usually something else to unlock it. They haven't really relaxed the requirements to get into much of the old endgame, like you still needing to be Rank6+ to enter Dynamis, and still having to clear initial Dynamis zones to unlock later zones.

    There is a method to guarantee obtainment of the drop that you want, which used to be endgame gear, and that method requires more time investment to unlock. This is the way MMOs of the EverQuest era were designed, that everything was meant to take a long time so players wouldn't burn out of content to do.

    You're going to want to complete all the expansions anyway, as you get a Capacity Point bonus for each storyline that you complete. WotG is soloable in about a week of playtime if you have a job wearing sparks armor or better and a good selection of Trusts. Voidwatch is similarly soloable if you use phase displacers.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  7. #7
    Player
    Join Date
    Jan 2014
    Posts
    5
    ToaU and WotG are actually extremely lenient with their mission requirements when they were released. In fact I think the worst case was Salvage requiring more missions complete. Compared to RotZ and especially CoP, this was amazing.

    Also, to get access to the Xarc (S) walk of echoes you only need to complete Cait Sith.
    (0)

  8. #8
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    What the OP listed is part of the reason I love FFXI, lol.

    I like the fact that the game is highly stratified, you need to have done ABCD before you do E. And I like the fact that this stratified system is woven into the storylines, this is faithful to the original roleplaying game standards.

    Vana'diel feels like a real world to me, on so many levels, and one of the reasons for this is the stratified storyline system. It would not make sense if a new adventurer was recognised by Hero NPCs, it would not make sense if a new adventurer could obtain items or dialogues relating to areas / missions / battlefields they have not ever visited.

    So the criticisms in the OP are actually compliments, if taken from the perspective of immersive roleplaying games. The Devs worked hard to make this game have as much realism as possible in terms of lore and storyline mechanics, and to apply logical gating systems which a player has to overcome in order to reap rewards.

    I would have said that back in 2004-09, it was like a world of locked gates, and very difficult to progress on most things. People even used to ask the LS beastmaster to help them with coffer keys for AF, etc. Back in those days, when I finally obtained something, after a year or more of dying-again and trying-again, I got this wave of amazing euphoria, it was like being ontop of the world. Even though all I had done was beat a mission or get some quite puny item to drop XD.

    The game has opened up a lot since then, and solo progress with trusts and ilvl gear is now standard, the only gating for mid-range content is really the willingness of a player to put in a few weeks of legwork, to complete what used to take years!

    (10)
    Last edited by Stompa; 01-01-2016 at 09:26 AM.

  9. #9
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Something that people nowadays forget is that FFXI is basically EverQuest: Final Fantasy Edition. And that EverQuest was basically DikuMUD: 3D Edition. It was so close to Diku, in fact, there was a lawsuit over it, iirc. And MUDs were basically computerized PnP roleplaying games.

    FFXI was created during a time where people had longer attention spans, and games were not 'mainstream', and still limited, mostly, to people who liked that sort of stuff.

    These days, where we have people who cannot use the restroom without tweeting about it, downloads are faster than I ever dreamed they could be when using a 300 baud modem, and you have literally the world's wealth of knowledge at your fingertips, of course this game seems "long winded". It was made, more or less literally, in a different age, with a different target audience, than modern MMOs and games.
    (6)

  10. #10
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    608
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74
    Quote Originally Posted by machini View Post
    Something that people nowadays forget is that FFXI is basically EverQuest: Final Fantasy Edition. And that EverQuest was basically DikuMUD: 3D Edition. It was so close to Diku, in fact, there was a lawsuit over it, iirc. And MUDs were basically computerized PnP roleplaying games.

    FFXI was created during a time where people had longer attention spans, and games were not 'mainstream', and still limited, mostly, to people who liked that sort of stuff.

    These days, where we have people who cannot use the restroom without tweeting about it, downloads are faster than I ever dreamed they could be when using a 300 baud modem, and you have literally the world's wealth of knowledge at your fingertips, of course this game seems "long winded". It was made, more or less literally, in a different age, with a different target audience, than modern MMOs and games.
    Don't forget to add-in people who have now become to know busier work schedules growing up than they used to have or didn't have yet back in earlier times and some have created their own families with kids now who used to play or play more but also some folks were already this way of course as well. ;-)
    (1)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

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