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  1. #1
    Player Ketaru's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    215
    Character
    Ketaru
    World
    Siren
    Main Class
    RDM Lv 99
    This has been suggested before and rejected by the dev team as the whole concept of job points is about working hard *on that job* to demonstrate mastery on that job. Merit points on the other hand, are applied to many categories, several of which apply to all jobs, and thus it makes less sense for them to be earned on a particular job.

    I don't think someone has the right to the "Master" title if they didn't do the work on that job.
    Skillchaining and magic bursting. Oh so difficult.
    (1)
    "NeED★RdM? PLeaSe sENd★teLL!"

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,209
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Ketaru View Post
    Skillchaining and magic bursting. Oh so difficult.
    You'd be suprised....
    (3)

  3. #3
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by Alhanelem View Post
    Wait. Don't most people complain about it being harder to get JP on WHM... not easier?

    This has been suggested before and rejected by the dev team as the whole concept of job points is about working hard *on that job* to demonstrate mastery on that job. Merit points on the other hand, are applied to many categories, several of which apply to all jobs, and thus it makes less sense for them to be earned on a particular job.

    I don't think someone has the right to the "Master" title if they didn't do the work on that job.

    Aside from all that, if you have friends playing, you can include basically any job in your party comp and still (at worst) do better than you would solo.
    I've been playing since early Aht Urghan, I have all the old gear that's relevant. I'm playing two jobs that I like that happen to be in high-demand (PLD and GEO) and playing another job honestly because it is OP (blu). I got as many invites as I wanted on PLD, and am getting them on GEO. On BLU, I have to form my own groups. Not because I'm an underperformer, but because people just don't immediately think to look for blu's, even though the ability to recover a skillchain is a very nice asset on top of them being one of the best melee DD's at the moment. Also, I can competently heal myself.

    However, there are jobs that just don't perform that well or need a lot of gear to do so. Any group will carry an 850+ (900 being goal) skill GEO/WHM to victory 2100 times, but noone's going to carry a thief that has 1050 acc buffed. You really just can't, the whole group suffers tremendously.

    On paper, I totally agreed with "You might be on [x] job to earn JP for that job.". It makes sense, 100%. In practice, great groups are one of two setups..

    Melee/tank, melee, geo, nuker, nuker, nuker -- either the geo or an rdm or an sch will toss out heals as needed.

    Melee/tank, SCH, SCH, geo, nuker, nuker.

    Desirable jobs for the melee role are Ochain/Priwen PLD, RUN, DNC, BLU. The latter two because they make fine tanks, and can provide emergency support and save an SC gone bad.

    Quote Originally Posted by Ketaru View Post
    Skillchaining and magic bursting. Oh so difficult.
    Regardless of Al's reply, this is true. my routine as a melee/tank in these groups is. WS, hit my flash subtarget macro, flash something else, because by the time flash goes off, my current target is dead.

    Quote Originally Posted by Alhanelem View Post
    You'd be suprised....
    Lol, I've been in those groups too.

    ---

    To paraphrase Herman Cain, The HP is too darn high!. Either something needs to be done about the potency of multi-step skillchains, or concessions have to be made because a lot of jobs/players (because of being new) aren't desired.
    (2)