I also think RDM is another victim of the no-melee trend of the game though. Haste II is clearly powerful, but it doesn't do as much for nukers. What's more, at least eyeballing it, mobs have resistance to Frazzle much more than they do to Distract. RDM's greatest selling point to mages, Refresh III, is also hardly necessary when MP is so easy to manage.

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