The thing is RDM debuffs don't actually stop the mob from killing you.
Slow and para(when you can land) are "nice", but they don't actually keep you alive, because enemies most damaging attacks are all TP moves now, and for a long time now really. Slow and para used to keep you alive because of how we shadow tanked things, but that hasn't been the case for so long.
Give RDM -TP gain/drain DOT and an addle that works on mob TP moves and call it a day.
Oh, also, RDM's new 1 hour should be a 3-10m cooldown, not 1 hour.
RDM's only useful thing right now is haste2(and for some unknown reason bluemage gets this) but it isn't even that great especially when bringing a summoner is 1000x better for haste2 because it's easier to apply it on summoner, summoner actually does good damage(especially MB) AND has insane buffs like TP bonus and 25% DA.


Reply With Quote

