Path D. BLU doesn't use Carmine legs for much since they get Adhemar and Herculean (and the Teodor legs from Sinister Reign).
Path D. BLU doesn't use Carmine legs for much since they get Adhemar and Herculean (and the Teodor legs from Sinister Reign).
Somewhat related to the OP title of "Take RDM out of FFXI". I'm finding myself rather perturbed by peoples' desires for the good RDM trusts to be more readily available. Evidently, RDM's spells actually are in demand. But nobody wants to invite an actual RDM.
"NeED★RdM? PLeaSe sENd★teLL!"
RDM can actually output a lot of DMG now and still be useful with their support skills. People just don't like to think outside of the current bandwagons and it makes other stuff fly under the radar.
For a job so screwed over on the gear front RDM is beyond impressive on the offensive front.
I would love to see maybe one or two more, self-cast, spells added for RDM. one which grants an attack bonus, another which grants store TP, as to be honest I like the self-augmenting RDM needs to do with spells and IMO it's the only area that RDM is really (attack especially) lacking on the offensive front.
Last edited by Jakuk; 09-21-2016 at 09:07 PM.
I agree. If you can make up for the lack of attack and STP (via outside buffs like Phantom Roll and Indi spells), RDM is a pretty powerful melee attacker. Most of our buffs/debuffs help make up for our poor base melee skills (Distract, Temper, En-spells, Dia). Like a lot of us have spoken about before, self-buffing spells like Bravery and Faith would be the boost we need.
I wrote a 1000 words essay simulation the party performance with RDM in pt, v.s other jobs in the same slot. But in the end I'm too lazy to post them as all the 1hr, support job JA and acc requirements in various content gets complicated and there are just too many words.
However I'd like to at least post the DPS comparison since it's much easier.
In a traditional DD x2, support x3, healer setup, or DD x3, support x2, healer. If pt organizer invite RDM to occupy a DD slot, it's often lowering pt efficiency assuming everyone equally geared.
In terms of DPS, assuming an almace/sequence RDM/NIN v.s almace/sequence BLU/WAR, if I remember correctly, temper II at 580 enhancing is 28% TA(please correct me if I'm wrong as I didn't double check bg-wiki formula) Outside of lucky DM augment I see roughly 5% TA from gears that RDM can wear. By comparison BLU has 5% TA from JT, 9% from adhemar x3(12% if HQ) another 3% from ring, 2% from waist, 3% from legs, 5% from herc feet. In other words BLU can get 28% extra TA just from gears and JT, without having to relying on temper II, while subbing WAR and abuse more attack and DA, and setting STP job trait etc. Even with temper II I'm not seeing RDM TP faster than BLU, mathematically I'm not seeing RDM competitive to BLU, or any real DD.
If pt organizers invite RDM to DD slot for utility spells, that's the same thing as inviting a DRK/WHM......IMO not worth it.
I also think RDM is another victim of the no-melee trend of the game though. Haste II is clearly powerful, but it doesn't do as much for nukers. What's more, at least eyeballing it, mobs have resistance to Frazzle much more than they do to Distract. RDM's greatest selling point to mages, Refresh III, is also hardly necessary when MP is so easy to manage.
"NeED★RdM? PLeaSe sENd★teLL!"
Induntation doubles light/darkness(so all sc damage?) damage from just using 2 different weapons from personal experience. That in itself is worth bringing a melee RDM for.
Melee RDM is incredibly strong and useful.
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