Quote Originally Posted by Alhanelem View Post
as above, there's no point in having any gear that doesn't have accuracy on it if the cap is so high that you basically need it on every piece on top of having every accuracy buff imaginable.

The thing is, the game wasn't always balanced this way. I don't know why they think the key to making encounters difficult is "lets make everybody miss most the time."
two words "Artificial Difficulty" ever since i heard someone say it it made perfect sense, instead of content with real ways to fight monsters they just make them spam AoE's and have ungodly evasion and claim its higher difficulty. That would be like going on a advance driving lesson on a single lane road and being told to pass the car infront of you or fail.
Why couldn't SE make more fight gimmicks like shields/barriers that need a certain damage to break or a voidwatch'ish system where proc'ing at the right time toned the enemy down making it more manageable.